Firewine
Ruins
Location code: AR5201
Next stop: Firewine
Bridge (East exit from dungeon)
Non-respawning: Kobolds,
Kobold Commando, Ogre Mage, Undead Knight, (unique
enemy)
Respawning: Kobold
Commandos
Sleep disturbed by: Kobolds
Traps
Single click
the map to reveal the traps and respawn points.
Double-click
the map to hide the traps and respawn points.
Respawn
points
Exits from the dungeon
North exit - Jenkal's
house in Gullykin AR4001
South exit - Winery in Gullykin AR4003
East exit - Firewine
Bridge AR4500
Kobold tactics
Kobold Commandos will re-appear at
designated points if those points are out of your
party's sight. Working out where the respawn points
are enables you to place an NPC near that point to
prevent attacks from the rear. The Kobolds' Arrows
of Fire can weaken even the strongest of parties.
Equip a few sharp-shooting members of your party
with ranged weapons and take them out quickly. Weak
mages should be protected and should not act as the
rearguard.
Gandolar
and the Ogre Mage
Part
1 | Part 2* | Part
3
An Ogre Mage will hail you and attack. Kill him.
If you haven't already disposed of Jenkal in Gullykin take
the North Exit. After they are both dead return to Gandolar in Gullykin.
REWARD: 650 exp, Bastard
Sword, Random Treasure (3)
Lendarn
Kill Lendarn.
REWARD: 1400 exp, Quarter
Staff, Mage Robe of Electrical Resistance, Potion
of Power, Potion of Stone Form, [Chill Touch],
[Fireball], [Lightning Bolt], [Cloudkill], 159
gp
Undead
Knight
An Undead Knight will approach you and ask you to
kill him and take his armour. You can either take
the armour to a Ghost Knight or keep it to allow
the ghost of Ulcaster at Ulcaster to
combine it with the Idol
of Kozah from the Archaeolgical
Site to make the Vampiric
Sword.
UNDEAD KNIGHT: 65 exp,
Spear, Ancient Armor
GIVE ARMOUR TO GHOST KNIGHT: 1500 exp
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