Miscellany
Ankheg shells
You can sell these to:
- Taerom at
the Thunderhammer Smithy in Beregost for
500gp each. Alternatively he will also offer to make one of them
into Armor (AC 1) for 5000gp, this will take 10 days
- Fenten in
a locked house in W
Baldur's Gate for 250gp each
Autograph
It has no purpose, though you can sell
it for 50gp to Officer Vai (for the duration of Chapter
3 only) in
the Jovial Juggler in Beregost or
for 25gp to any vendor who buy scrolls.
Baldur's Gate II
If you have completed Baldur's Gate & the Tales
of the Sword Coast and your main character has certain
items in his/her inventory they can carry them over
into Baldur's Gate II. You can bring one item from
each list (below) which is presented in order (i.e.
if you have two items from one list, the item higher
up the list is imported). There is a default item
for each list so that if you never imported an item
from each list you will still get something in BG2.
You should consider carefully which is the best of
each list if you are playing the whole saga through
to Throne of Bhaal. Also note that you should hang
onto the Golden Pantaloons (not listed below) as
they will also carry over into BG2.
Armour |
Miscellaneous |
Protector of the Second
Leather Armour +2 |
Helm of Balduran |
Mail of the Dead +2
Chain Mail +2 |
Claw of Kazgaroth |
Fallorain's Plate
Plate Mail +1 |
Horn of Kazgaroth |
Missile Attraction +2 
Studded Leather Armor
(cursed) |
Ring of the Princes
Koveras' Ring of Protection
+1 |
Chainmail +3 
|
Helm of Balduran 
[DEFAULT] |
Mail of the Dead +2
Chainmail +2 [DEFAULT] |
|
Not
available in BG1 or TotSC, however if you use Dudleyville's
Extra Merchant (from the DudleyFix - Custom Tweaks
section) you will be able to carry over the Root
of the Problem.
Dudleyville's
choice for melee characters.
Bandit scalps
You can sell these to:
- Bartender in Feldepost's
Inn in Beregost for
25gp each
- Thalantyr in High
Hedge for 25gp each
- From Chapter 3 onwards, Officer
Vai in the Jovial Juggler in Beregost for
50gp each.
From Chapter 4 onwards, if you speak
to her without any scalps in the party's inventory
she will leave for good.
Bounty notices
You can sell these to:
- Bentley Mirrorshade in
the Friendly
Arm Inn for about 1 to 3gp
Elminster's cameos
The enigmatic wizard and guide appears in the following
locations:
- Coast Way (AR2800) in
Chapter 1
- Beregost (AR3300) in
Chapter 3
- Friendly Arm Inn (AR3300)
in Chapter 4 - you will need the DudleyFix
FixPack #1 to fix a bug
that could prevent
his appearance.
- E Baldur's Gate (AR0800)
in Chapter 5
- Catacombs Level 2 (AR2619)
in Chapter 6 - a Doppelganger assuming his likeness,
not the real Elminster.
Horn of Kazgaroth
Does 10 points of crushing damage each time it is
used.
Idol of Kozah
You can sell this to:
- From Chapter 3 onwards, Officer
Vai in the Jovial Juggler in Beregost for
100gp. You must have a bandit scalp in the party's
inventory when you speak to her. From
Chapter 4 onwards, if you speak to her without
any scalps in the party's inventory
she will leave for good.
Location, location, location
At any time during the game you can establish your
location by pressing "L". The dialogue
area near the bottom of the screen will give you
your Area (e.g. AR1700)
and your Location (e.g. x=1025
y=629).
Manuals and Tomes
One of the most common questions asked: the locations
of all the stat boosting books. Ask no more.
- STRENGTH - Manual of Gainful
Exercise - tomb in Catacombs
L1 beneath Candlekeep [Ch.6]
- DEXTERITY - Manual of Quickness
of Action - barrel behind Black Lily, Thieves'
Guild, E Baldur's Gate
- CONSTITUTION - Manual of
Bodily Health - pool in Black Alaric's Cave, Lighthouse
- INTELLIGENCE - Tome of
Clear Thought - bookcases on 6th floor of Ramazith's
Tower, N Baldur's Gate
- WISDOM - Tome of Understanding
# 1 - Marek's poison quest, talk to Chanthalas
Ulbright
in the Lady's House in W Baldur's
Gate
- WISDOM - Tome of Understanding
# 2 - tomb in Catacombs
L1 beneath Candlekeep [Ch.6]
- WISDOM - Tome of Understanding
# 3 - altar in chapel on 3rd
upper floor of Durlag's Tower, TotSC only
- CHARISMA - Tome of Leadership and Influence
- crate in Tome Cave, Gnoll
Stronghold
NPC
Reaction
According to the manual whenever you talk to an
NPC the computer rolls a random number from 8 to
12. It then adds your Charisma and Reputation modifiers.
A high numbered result may bring better rewards but
equally could prevent NPCs from offering you unsavoury
quests. Although the manual talks about random numbers,
I have a theory that the number is actually 10.
On this basis you can work out your NPC Reaction
value as follows:
value = 10 + (Reputation Reaction Adjustment + Charisma
Reaction Adjustment)
A Lawful Good starting character
(Reputation 12, RRA = 0) would therefore need a Charisma
of 18 (CRA = +5) to obtain Fuller's magic dagger
in Candlekeep as a reward for his quest.
A Chaotic Evil starting character who had killed
a nobleman on the 2nd floor of the Candlekeep
Inn (Reputation 6, RRA
= -3) would need a Charisma of 19 (CRA = +8) to obtain
the dagger.
You can temporarily boost your Charisma with the
Friends spell.
The Reputation Reaction Adjustment values in the
manual are incorrect. Below are the correct values:
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
-20 |
-7 |
-6 |
-5 |
-4 |
-3 |
-2 |
-1 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
Random encounters
Location code: AR2900
Waylaid by enemies: Mini-Guide
N: Peldvale (AR5900
- 20%)
E: Spider
Wood (AR5900 - 20%)
S: Temple (AR5900
- 20%)
W: Coast
Way [Chapter 3] (AR5900 - 20%)
This indicates
the chance of being "waylaid by enemies" when
leaving the current map by the stated compass direction.
In the example above
if you leave AR2900 (Larswood)
via the southern edge there is a
20%
chance
of being
ambushed
and ending up on map AR5900 instead of your chosen
destination of Temple.
Shops
A quick guide to who is out to make a profit from
your endeavours.
Here is a summary of the tables below:
- Identifying items: always go to the Armour and shields
merchant at the Nashkel Carnival. Only 50gp!
- Selling several of
the same items: visit the Ranged weapons
merchant at the Nashkel
Carnival.
Low depreciation!
- Selling miscellaneous items: always
visit Officer Vai in
the Jovial Juggler in Beregost (Chapter
3 onwards). Buys at double standard price (i.e.
full price) and no depreciation! You must have
a bandit scalp in the party's inventory when
you speak to her. From Chapter 4 onwards, if you
speak to her without
any scalps in the party's inventory
she will leave for good.
Miscellaneous items include:
Bandit
Scalps (50gp), Bowl of Water Elemental Control (100gp),
Butter Knife of Balduran (1000gp), Glittering Beljuril
Gemstone
(2500gp),
Lock of hair
from Kirinhale
(500gp), Winter Wolf Pelts (500gp) and Wyvern heads
(1000gp).
Inns and Taverns
Lone vendors and other people
Shops and other businesses (SELL at 150% markup
and BUY at 50% markup)
Temples (do not BUY items and cannot be STOLEN from)
Vampiric Sword
To clarify its description, this sword does 7 damage
to the user and heals the opponent by 7 points.
Winter Wolf pelts
All stores
suffer from depreciation except where stated.
You can sell these to:
- Storekeep in the Nashkel
Store in Nashkel for
500 gp each (no depreciation)
- Bartender in Feldepost's
Inn in Beregost for
250gp each
- Thalantyr in High
Hedge for 250gp each
- Halbazzer Drin in Sorcerous
Sundries in E
Baldur's Gate for 250gp each
- From Chapter 3 onwards, Officer
Vai in the Jovial
Juggler in Beregost for
500gp each (no depreciation). You must have
a bandit scalp in the party's inventory when
you speak to her. From Chapter 4 onwards, if you
speak to her without
any scalps in the party's inventory
she will leave for good.
Wyvern heads
All stores (not transactions done with the NPC directly)
suffer from depreciation.
You can sell these to:
- Kelddath at
the Song of the Morning in Temple for 2000gp (first
one only); thereafter 500gp each
- Bartender in Feldepost's
Inn in Beregost for
500gp each
- Thalantyr in High
Hedge for 500gp each
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