Durlag's
Labyrinth L3
Location code: AR0513
Next stop: Durlag's
Labyrinth Level 4
Non-respawning: Air
Aspect, Ashirukuru, Fission Slime, Greater Ghouls,
Greater Wyverns, Invisible Stalkers, Phoenix Guards,
Skeletons, Winter Wolves, (unique enemies)
Sleep disturbed by: Greater
Ghouls
Traps
Single click the map
to reveal the traps.
Double-click the map to hide the traps.
Fireballs
A fireball regularly explodes in this room. With
careful timing you can walk to the NW or SE doors.
You can also use Haste or the Boots of Speed, passing
the Boots into each character's inventory to get everyone
across the room. While you can enter either one of
the three doors branching off from the fireball room,
the Skeleton's dialogue will make more sense if you
enter the Greater Wyverns' cavern first.
Fireball room
Gather items from the floor of the room.
LOOT: Arrows +1 (40), Arrows of Ice (10), Darts
of Wounding (8), Darts +1 (19), Potion of Healing
(2), Potion of Freedom, 13gp, Bolts of Lightning (20), Oil of Speed,
[Emotion], 113gp *
Greater
Wyverns
A Skeleton will hail you and inform you that there
are five statues representing some failed adventurers
(Hack, Moorlock, Meiala, Tarnor and Bullrush). They
can be summoned by clicking on them. They will serve
you for a short while before attacking. You can employ
the five to soften up the Greater Wyverns to the south
of this cavern. Alternatively you can release them,
wait a while then battle them for the experience points.
Either way kill the wyverns then any remaining adventurers
when they turn hostile.
ADVENTURERS: 8865 exp,
Flail, Battle Axe, Bastard Sword, Long Sword
+1, Composite Long Bow, Short Bow, Arrows
of Biting (36), Arrows (18), Small Shield,
Full Plate Mail, Studded Leather Armor, Leather
Armor, [Grease], Pearl (2), Pearl Necklace,
377gp
Challenge
of Ice
Enter the Ice chamber AR0507.
You only need to kill Kaldran the Bear. If you are
not completing the challenges in the given order and
you want the experience you should kill the Winter
Wolves first. Leave the chamber.
KALDRAN: 3000 exp
Challenge
of Air
Enter the Air chamber AR0509.
You only need to kill the Air Aspect. If you are not
completing the challenges in the given order and you
want the experience you should kill the Invisible
Stalkers first. Leave the chamber.
Suspended
Walkways
Enter the room and kill the Skeletons. Be wary of
traps. The Skeletons come equipped with plenty of
magic arrows which you can claim from their bones.
Return to the south corridor.
Suspended
walkways
Gather items from the circular floors of this
area.
LOOT: Arrows of Fire (10), Arrows +2 (10), Bolts
+1 (20), Bullets +2 (16), Potion of Healing (2), 66gp
Masks room
Gather items from the floor of the room at x
1946 y 2600 and x 1925 y 2560. *
LOOT: Arrows of Fire (16), Bolts of Biting (10), Antidote, 1gp
Challenge
of Fire
Enter the Fire chamber AR0508.
You only need to kill the male Phoenix Guard however
you should try to kill the female Phoenix Guard before
she looses her arrow as this will make the fight much
easier. Try an Arrow of Ice with your best archer.
Fire resistance is pretty crucial here. Each foe has
to be killed twice and explodes in a fireball when
killed. Leave the chamber.
Maze garden
Raid the trapped dwarven statue.
LOOT: Bala's Axe, Darts of Stunning (10), Potion
of Healing (3), Potion of Heroism, Potion of Master
Thievery, [Hold
Monster], [Domination] Challenge
of Earth
Enter the Earth chamber AR0510.
Kill the Fission Slime. As soon as it is dead you
will be teleported to the chess board room AR0506.
Chess
You will find your party arranged on a giant chess
board. An ethereal voice will dispense the rules which
you should regard closely unless you want to face
several lightning attacks. There are two important
points in the rules: your "Queen" can move
to any square; and once the enemy King is dead all
the remaining foes will disappear and all the traps
will be disabled. You could always use protection
scrolls against the lightning traps. Cast Bless, Chant,
Protection from Evil and other enhancements. One tactic
is to ensure you don't travel beyond the squares occupied
by the statues and instead make the enemies come to
you. Use ranged weapons and spells, including summonings
and area effect spells to provoke them. Kill the Pawns,
Rooks, Knights, Bishops, King and Queen. Check their
bodies for some magic items. Leave the room via the
northern door to enter Durlag's
Labyrinth Level 4.
KING: 2000 exp, Two
Handed Sword +3, Darts of Stunning (10),
Potion of Frost Giant Strength, [Emotion],
[Remove Curse], [Protection from Evil 10'
radius], [Champion's Strength], 418gp
QUEEN: 5000 exp, 102gp
* items and/or changes are only available if you have installed
the DudleyFixes.
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