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Durlag's Labyrinth L3Location code: AR0513
TrapsSingle click the map
to reveal the traps. FireballsA fireball regularly explodes in this room. With careful timing you can walk to the NW or SE doors. You can also use Haste or the Boots of Speed, passing the Boots into each character's inventory to get everyone across the room. While you can enter either one of the three doors branching off from the fireball room, the Skeleton's dialogue will make more sense if you enter the Greater Wyverns' cavern first. Fireball roomGather items from the floor of the room. Greater WyvernsA Skeleton will hail you and inform you that there
are five statues representing some failed adventurers
(Hack, Moorlock, Meiala, Tarnor and Bullrush). They
can be summoned by clicking on them. They will serve
you for a short while before attacking. You can employ
the five to soften up the Greater Wyverns to the south
of this cavern. Alternatively you can release them,
wait a while then battle them for the experience points.
Either way kill the wyverns then any remaining adventurers
when they turn hostile. Challenge of IceEnter the Ice chamber AR0507.
You only need to kill Kaldran the Bear. If you are
not completing the challenges in the given order and
you want the experience you should kill the Winter
Wolves first. Leave the chamber. Challenge of AirEnter the Air chamber AR0509. You only need to kill the Air Aspect. If you are not completing the challenges in the given order and you want the experience you should kill the Invisible Stalkers first. Leave the chamber. Suspended WalkwaysEnter the room and kill the Skeletons. Be wary of traps. The Skeletons come equipped with plenty of magic arrows which you can claim from their bones. Return to the south corridor. Suspended walkwaysGather items from the circular floors of this
area. Masks roomGather items from the floor of the room at x
1946 y 2600 and x 1925 y 2560. * Challenge of FireEnter the Fire chamber AR0508. You only need to kill the male Phoenix Guard however you should try to kill the female Phoenix Guard before she looses her arrow as this will make the fight much easier. Try an Arrow of Ice with your best archer. Fire resistance is pretty crucial here. Each foe has to be killed twice and explodes in a fireball when killed. Leave the chamber. Maze gardenRaid the trapped dwarven statue. Challenge of EarthEnter the Earth chamber AR0510. Kill the Fission Slime. As soon as it is dead you will be teleported to the chess board room AR0506. ChessYou will find your party arranged on a giant chess
board. An ethereal voice will dispense the rules which
you should regard closely unless you want to face
several lightning attacks. There are two important
points in the rules: your "Queen" can move
to any square; and once the enemy King is dead all
the remaining foes will disappear and all the traps
will be disabled. You could always use protection
scrolls against the lightning traps. Cast Bless, Chant,
Protection from Evil and other enhancements. One tactic
is to ensure you don't travel beyond the squares occupied
by the statues and instead make the enemies come to
you. Use ranged weapons and spells, including summonings
and area effect spells to provoke them. Kill the Pawns,
Rooks, Knights, Bishops, King and Queen. Check their
bodies for some magic items. Leave the room via the
northern door to enter Durlag's
Labyrinth Level 4.
* items and/or changes are only available if you have installed the DudleyFixes.
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