Durlag's
Labyrinth L4
Location code: AR0514
Next stop: Ulgoth's
Beard
Non-respawning: Astral
Phase Spider, Crypt Crawlers, Ettercap, Ghast,
Greater Ghouls, Helmed Horror, Phase Spiders, Sword
Spiders, (unique enemy)
Respawning: Greater Ghouls
Sleep disturbed by: Greater
Ghouls
Traps
Single click the map
to reveal the traps and hidden doors.
Double-click the map to hide the traps and hidden doors.
Hurgan,
Aec'Letec and the Soultaker
Part
1 | Part 2* | Part
3
Durlag's ghost will hail you. He has some advice
about this level. There are three tasks to perform
on this level before you can head to the final
confrontation with the Demonknight who appeared
on Upper Level 1 when you first arrived at the
tower. You can do the tasks below in any order.
Speak to Durlag once you have been to the Compass
room three times. He asks you to defeat the evil
in the tower. Agree and follow him to Islanne's
room. There a secret passage will reveal itself
to the SE. Enter the room and Clair De'Lain will
hail you. She warns you about the Demonknight and
provides a possible way to defeat it by uncovering
his magical mirror. The mirror will duplicate everyone
in its gaze creating Mirror Fiends. The duplicates
of your party will attack your party whereas the
duplicate of the Demonknight will attack him. For
the most experience you should ensure you kill
the real Demonknight first. Prepare your party
with enhancements and consider a mix of ranged
and melee attacks. Bewarned that the Demonknight
may strip characters of their enhancements with
his spells. Enter the demon's chamber AR0516 via
the stairs in the E corner of the room. If you
fancy less of a struggle you can also defeat him
without using the mirror. Return to Clair's room
and talk to her. She will suggest there is a master
above the Demonknight then depart. Talk to Islanne
and accept her offer to be teleported out of the
tower. You will reappear just outside the entrance
to the tower AR0500.
Head back to find Hurgan in Ulgoth's
Beard.
DEMONKNIGHT: 15000
exp, Soultaker, Large Shield +1
Therella
and Dalton
Part
1 | Part 2* | Part 3
After defeating the Demonknight talk to Dalton
up on the E side of the chamber. Say Therella sent
you to find him and he will leave. Return to Therella in Ulgoth's
Beard.
Clair's room
Raid the trapped and locked trunk.
LOOT: Cloak of the Shield, Zircon Gem, Iol Gem
Grael
and the Compass Wardstone
Head NE up the corridor from Durlag. Open the
hidden door half way along the eastern side. Open
the second hidden door and enter the glowing green
caverns. The green carpets of slime are acidic.
You should avoid them or be quick in traversing
them if necessary. Enter Grael's cave through the
hidden door. He will hail you and tell you about
the evil that resides in the tower. He then asks
you to put him out of his misery and attacks. Kill
him. Collect the compass wardstone. Go to the throne
room. You will need the wardstone to open the safe
door. Click on the throne. You will be teleported
to the Compass room AR0515.
Talk to the N Stone Golem (NE in the room). He
will pose a question to test your knowledge of
Durlag. You can say you will answer the question
later. This allows you to talk to the other three
golems who provide information that will help with
the answer. In summary, neither the craftsmen nor
the people were to blame, the doppelgangers had
their reasons and Durlag believes he is to blame.
Option 3 when you talk to the N Golem again. Answering
correctly will teleport you back to Durlag who
you can speak with.
GRAEL: 5000 exp, Compass
Wardstone, [Protection from Poison], Pearl,
Gold Ring, Silver Necklace
Pool 1 x
3054 y 1835 - LOOT: Darts of Wounding (20), Necklace
of Missiles, 134gp; Pool
2 - LOOT: Arrows +1 (40), Bullets +2 (20); Pool
3 - LOOT: Potion of Master Thievery, Antidote
(2), Oil of Speed, 582gp; Pool
4 - Open the trapped and locked door. Kill
the Greater Ghouls. Raid the pool. LOOT: Potion
of Healing (5), Antidote, 69gp; Pool
5 - LOOT: Bolts of Biting (20), Oil of Speed; Pool
6 - LOOT: Arrows of Fire (20), Bolts of
Biting (10), Bullets +1 (20); Pool
7 - LOOT: 41gp; Pool
8 - LOOT: Potion of Freedom, Potion of Frost
Giant Strength; Pool
9 - LOOT: Dagger, 45gp; Pool
10 - LOOT: Darts of Wounding (10), 80gp; Pool
11 - LOOT: Wand of Monster Summoning, Potion
of Frost Giant Strength; Pool
12 - LOOT: 1880gp; Pool
13 - LOOT: Wand of Fire, Potion of Healing,
Potion of Fire Giant Strength; Mushroom
patch A - Bracers of Defense AC8; Pool
14 - LOOT: Oil of Speed, Potion of Healing
(3), Potion of Fire Giant Strength, Potion of Frost
Giant Strength; Pool
15 - LOOT: Wand of Lightning; Mushroom
patch B - LOOT: Antidote, Potion of Freedom; Pool
16 - LOOT: Potion of Master Thievery; Pool
17 - LOOT: 1gp; Pool
18 - LOOT: 980gp; Mushroom
patch C - LOOT: Oil of Speed, Potion of
Healing
Store room
Raid the sack and the trapped and locked chest.
LOOT: Long Sword +1 Flame Toungue, Staff of Striking,
Andar Gem, 53gp
Throne room
Raid the large pile of treasure and the locked
crate.
LOOT: Long Sword, Short Sword +1, Turquoise Gem,
Jasper Gem, Zircon Gem, Moonstone Gem, Ziose
Gem, Star Diopside
Gem, Aquamarine Gem, Horn Coral Gem, Sphene Gem, Water
Opal, Moonbar Gem, Star Sapphire, Diamond, Emerald, Rogue
Stone, 14022gp The
Bone Wardstone
Head NE up the corridor from Durlag until you
reach the room with Islanne's ghost. Ignore her
for now. Enter the forge room. Raid the trapped
mound for the Bone Wardstone. Enter the rune-protected
room and staying away from the carpet continue
directly SW into the corridor then NW to the token
machine room. Click on the machine and the floor
traps in the rune room will be disabled. This is
not essential as you can just walk around the SW
end of the carpet if you want! Return to the rune
room and click on the W bed-like structure. You
will be teleported to the Compass room AR0515.
Talk to the N Stone Golem (NE in the room). He
will pose a question to test your knowledge of
Durlag. You can say you will answer the question
later. This allows you to talk to the other three
golems who provide information that will help with
the answer. In summary, the fear began with being
clanless, then losing his clan, then fear of the
doppelgangers and finally of future attacks. Option
1 when you talk to the N Golem again. Answering
correctly will teleport you back to Durlag who
you can speak with.
Islanne's room
Raid the crate.
LOOT: Jasper Gem, Tchazar Gem (2), 171gp
Forge
Raid the crate and trapped mound.
LOOT: Bone Wardstone, War Hammer, War Hammer
+1, Arrows +2 (20), Bolts of Biting (8), Bullets
+2 (10), Darts +1
(14), Potion of Healing (3), Oil of Speed, 43gp
Rune-protected room
Raid the trapped and locked trunk and the trapped
and locked chest.
LOOT: Sling +3, Mace +2, Large Shield +2, Leather Armor
+3, Turquoise Gem, Bloodstone Gem (2), Ziose Gem, Star
Diopside Gem, 5748gp Spiders
Open the locked door just south of Durlag's ghost.
Follow the corridor round to the spider chamber.
Talk to the Stone Golem in the NE corner. He poses
four questions, the answers of which are: Durlag's
eldest son is Kiel; Durlag's youngest son is Fuernebol;
Durlag's earned name is "Trollkiller";
Bolher's second name is Thunderaxe. You will be
teleported to the Compass room AR0515.
Talk to the N Stone Golem (NE in the room). He
will pose a question to test your knowledge of
Durlag. You can say you will answer the question
later. This allows you to talk to the other three
golems who provide information that will help with
the answer. In summary, the pain came from the
doppelgangers (west), it stabbed home with the
killing of families (south), it took root with
the trapping of the tower (east) and resides in
Durlag now (north). Option 3 when you talk to the
N Golem again. Answering correctly will teleport
you back to Durlag who you can speak with.
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