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Durlag's Labyrinth L1Location code: AR0511
TrapsBewarned! The northernmost trap
between the lift chamber and the servant's quarters
is undetectable. You should either use Boots of
Speed or avoid travelling down the corridor altogether. Hidden doors
Lift chamberRaid the NE barrel, SW barrel, W
barrel and a stash hidden at the top of a
metal pole at x 1484 y 1223. The Warder: PrideTalk to Pride. He offers a riddle to solve. Enter the
reading room. Click on the each of the four books. Cross
the corridor to the sword room and Durlag's Pride will
now be surrounded by a glowing field. The sword will
talk to you. Return to Pride. The Warder: AvariceTalk to Avarice. He offers a riddle to solve. Enter
the treasure room. Collect the Glittering Beljuril Gemstone.
Return it to Avarice. The Warder: FearTalk to Fear. He offers a riddle to solve. Collect
the Mallet Handle from a barrel in this lift chamber.
Collect the Mallet Head from the Greater Doppelgangers'
room. Take both parts to the forge and click twice on
the anvil. Take the Gong Mallet to the trophy room and
click on the gong. Return to Fear. The Warder: LoveTalk to Love. He offers a riddle to solve. Collect
the Odd Looking Key from the treasure room. Enter the
lady's bedchamber and open the warded desk. Collect
the Switch for an Engine. Collect the Grapes from the
garment room. Enter the engine room and click twice
on the switch panel on the gantry. Enter the wine press
room and click twice on the press. You will obtain a
Bottle of Wine. Return it to Love and prepare
to fight as soon as you have claimed your reward. Store roomRaid the two trapped and locked chests. ForgeRaid the bowl shaped container and the barrel of
arrows. BedroomRaid the trapped and locked bedside cabinet. Trophy roomRaid the large barrel. Sitting roomRaid the trapped wardrobe. Servants' quartersRaid the barrel. Lady's bedchamberRaid the trapped and locked chest and warded desk
(you will need the Odd Looking Key from the treasure
room to open it). Garment roomRaid the trapped drawers. Treasure roomRaid the small pile and the large pile of treasure. Damaged roomRaid the trapped crate and the locked crate. LibraryRaid the two trapped bookcases. Greater Doppelgangers' roomRaid the two trapped bookcases. Four Warders battleAs soon as the last of the riddles has been solved,
the final Warder you spoke to will transform into a
combatant and summon the other three Warders. Kill them.
Enchantments such as Bless, Chant, Defensive Harmony,
Haste and Protection from Evil help considerably. Fear
does not have any weapons or other items on his body
when he is killed. Collect the wardstone and click twice
on the lift to enter Level
2 of the Labyrinth.
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