DudleyFix
What is DudleyFix?
DudleyFix aims to continue in the spirit of the Baldurdash
FixPacks (created by Kevin Dorner) by squashing
bugs in BG1 & TotSC not already addressed
by Baldurdash. Feedback
is
always welcome.
Big thanks to Smoketest (the bug fixer's bug-fixer!),
Idobek, Zelig, Jonathan Ellis, Great Hierophant,
Salivator, Tommi
S., Salk, Robert, drake127, Idran, Necaradan and others
for their invaluable contributions.
Want to skip all the waffle?
Click to go straight to the
Completed FixPacks page.
You might also be interested in:
What does DudleyFix do to BG1?
Short answer:
There are currently over 700 fixes, but here is a very
small sample of what you can expect:
- Fixes the annoying problem on a lower level of Durlag's
Tower where all the doors you had painstakingly
opened shut if you decide to sleep, leaving you
either trapped or unable to progress.
- Ensures that many characters (such as Ramazith)
who said they are giving you a gift or
reward but
didn't because they were missing the items in
their inventory
are now correctly equipped. Also ensures that evil
choices are not illogically rewarded,
such as giving Abela to Ramazith
knowing that he intended to harm her. Doing so
will now
earn you a severe Reputation penalty.
- Fixes exploits such as being able to kill Tazok at
the Bandit Camp, only to find him very much alive
at the Temple of Bhaal. He will now escape. His
prized gauntlets can be found in the main tent.
Fixes the exploit whereby you could get away with
only returning one emerald to Oublek.
He will now reward you for your honesty if you
return both.
- Fixes the Marek quest so you
cannot kill or pickpocket him for the antidote
at the first encounter, only to
find you've broken the quest or have two antidotes
as you should only be cured at the second encounter.
Like
any
cunning
villain, he will not be carrying the antidote on
him when he threatens you (that's just plain stupid),
and killing him without knowing whether he has
the antidote is also plain stupid.
- Fixes the party NPCs who had
errors such as missing saving throw bonuses for
their race or class, illegal
weapon proficiencies for their class, missing or
excessive proficiencies for their level, missing
or excessive hit points for their level, missing
spells from their priest spell books and missing
innate abilities.
- Amends the voyages to and from Werewolf
Island so that the game clock now shows they take 20
days rather
than 3 hours.
- Re-enables
additional original content such as Aldeth's
betrayal of the group.
- Fixes orientation errors which
caused the party to appear in new areas back-to-front.
This would lead to the sudden death of the exposed
and weaker members of the group (i.e. mages).
- Fixes weapons that would lose their colours if the
wielder was hit by a Dispel Magic spell.
- Fixes many spells so that they
increase in power, range or duration according
to the level of the
caster as described in your spell book. Most of
them didn't,
believe
it or not. Additionally, friendly spells will
now bypass magical resistance and Polymorph
Self will
transform you into creatures more comparable to
the ones you encounter rather than weakened
versions.
- Fixes shops and stores so that they will now buy
bolts.
- Fixes bucket-loads of spelling and grammatical errors.
Long answer:
There are currently over 700 fixes
which are revealed in full mind-numbing detail
through the links in the navigation menu. This answer
might
look ironic but it isn't... Where can I download the FixPacks?
Click to go straight to the Completed
FixPacks page.
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