DudleyFix
BG1 DudleyMod: NPCs
To download BG1 DudleyMod which is described in part below please go to the Completed ModPacks page.
What does BG1 DudleyMod do?
This mod addresses a whole load of inconsistencies that don't quite qualify as fixes. If you just want fixes (like Baldurdash) please go to the Completed FixPacks page instead.
On this page . . .
This page reveals in mind-numbing detail the alterations I have made to the "creature files" for just about every NPC who can join your party. Have I got it right or wrong? You decide.
Some technical blurb...
Please see the explanation at the bottom of the
page for some of the changes which were based on
in-game rules not mentioned in the manual (as far
as I know). I have NOT corrected Abilities such
as Coran's 20
in Dexterity (above the maximum for his race) or
at least two other NPCs who have stats below the
minimum for their class and race. I believe these
are very much deliberate. Most errors are resolved
by levelling up the NPC at which point the
game engine overrides the static creature definition
files and applies the correct rules. The following
changes ensure that when you meet them for the first
time their stats are correct. Please note that
changes to Lore refer to the creature files ONLY
(which do not affect the in-game values). Finally
please note that the Lore Bonus and Ranger Stealth
skill rulesets have been amended to match the manual.
See the Errors: Tables page
for more details.
BG1
into BG2 changes: I have decided to maintain continuity
of NPCs between BG1 and BG2 (Imoen does not require any changes).
Specific changes are marked with this purple symbol.
The changes affect proficiencies and ability scores.
Changes
06.12.04 Ajantis is missing the bonus +2 to his saving throws for being
a Paladin.
- L2 - Saving Throws are 14 . 16 . 15 . 17 . 17 and should be 12 . 14 . 13 . 15 . 15.
- L4 - Saving Throws are 13 . 15 . 14 . 16 . 16 and should be 11 . 13 . 12 . 14 . 14.
- L6 - Saving Throws are 11 . 13 . 12 . 13 . 14 and should be 9 . 11 . 10 . 11 . 12.
- Added Permanent corpse flags to all levels.
- AJANTI.CRE, AJANTI4.CRE, AJANTI6.CRE
06.12.04 Alora is missing proficiencies
and the bonus to her saving throws for being a
Halfling.
- L4 - Proficiencies - missing (I have added
Bows)
- L4 - Saving Throws are 13 . 14 . 12 . 16
. 15 and should be 10 . 11 . 12 . 16
. 12.
- L6 - Proficiencies - missing (I have added
Small Swords)
- L6 - Saving Throws are 12 . 12 . 11 . 15
. 13 and should be 9 .
9 . 11 . 15 . 10.
- ALORA.CRE, ALORA6.CRE
06.12.04 Branwen is missing a proficiency
and has incorrect lore values.
She also knows spells restricted from her class and is missing
others - see more on changes to Priest Spells.
- L2 - Lore is 3 and should be 2.
- L2 - Known spells: removed all Known spells
above Level 1, and Entangle.
- L2 - # spells memorizable? at Level 1 is 4 and
should be 2.
- L5 - Lore is 3 and should be 5.
- L5 - Proficiencies - missing (I have added
Spiked Weapons)
- L5 - Known spells: removed all Known spells above
Level 3, and Entangle. Added Protection From Fire
and changed Memorized Entangle to Command.
- L5 - # spells memorizable? at Levels 1-2 is 5
and should be 3.
- BRANWE.CRE, BRANWE5.CRE
06.12.04 Coran exceeds the maximum
allowable hit points and has incorrect lore values.
Coran also has
too many proficiencies in bows
and exceeds the race maximum for his dexterity, however
this is taken from a PnP character and therefore
is not
considered a bug.
- L3-3 - Base Hit Points are 27 and should
be 24 (maximum allowable)
- L3-3 - Lore is 12 and should be 9.
- L5-5 - Lore is 20 and should be 15.
- L5-5 - THAC0 is 17 and should be 16.
- CORAN.CRE, CORAN5.CRE
Dynaheir - no issues
06.12.04 Edwin has
had his proficiencies amended
to provide continuity with BG2. He also has one fewer
spell slot than spells memorized;
this is also
evident in the Mission Pack Save
Games (Single and Multiplayer).
- All levels - Strength and Wisdom increased from
9 to 10.
- L1 - # spells memorizable? at Level 1 is 3 and
should be 2.
- L2 - # spells memorizable? at Level 1 is 4 and
should be 3.
- L4 - # spells memorizable? at Level 1 is 5 and
should be 4; at Level 2 is 4 and should be 3.
- L6 - # spells memorizable? at Level 1 is 6 and
should be 5; at Levels 2-3 is 4 and should be 3.
- L6 - Proficiencies - removed from Missile
Weapons (I have added Small Swords).
- Added Permanent corpse flags to all levels.
- EDWIN.CRE, EDWIN2.CRE, EDWIN4.CRE, EDWIN6.CRE
Eldoth - no issues
06.12.04 Faldorn knows some spells which have been removed from
the Druid's book by the changes to Priest Spells.
- L3 - Known spells: removed all Known spells above
Level 2, and Remove Fear. Changed Memorized Remove
Fear to Bless.
- L3 - # spells memorizable? at Level 1 is 4 and
should be 2; at Level 2 is 3 and should be 1.
- L5 - Known spells: removed all Known spells above
Level 3, and Remove Fear. Added Dispel Magic, Miscast
Magic, Protection From Fire, Rigid Thinking, Strength
of One and
changed
Memorized Remove Fear to Bless.
- L5 - # spells memorizable? at Levels 1-2 is 5
and should be 3.
- FALDOR.CRE, FALDOR5.CRE
Garrick - no issues
06.12.04 Imoen
- Added Permanent corpse flags and flags 0,
24 and 26 to all levels.
- IMOEN1.CRE, IMOEN2.CRE, IMOEN4.CRE, IMOEN6.CRE
06.12.04 Jaheira has incorrect lore
values, THAC0 and gender
labels, and has hit points below the
minimum for her class and
level. She also knows some spells excluded from her
class, is missing others - see more on changes to Priest Spells.
- All levels - Dexterity increased from 14
to 17.
- L1-1 - Lore is 2 and should be 1.
- L1-1 - Known spells: removed all Known spells
above Level 1, and Remove Fear. Removed
Memorized Remove
Fear. Added Memorized Bless.
- L1-1 - # spells memorizable? at Level 1 is 3
and should be 1.
- L2-2 - Lore is 4 and should be 2.
- L2-2 - Base Hit Points are 10 and should
be 11.
- L2-2 - Known spells: removed all Known spells
above Level 1, and Remove Fear. Removed Memorized
Remove Fear. Added Memorized Bless.
- L2-2 - # spells memorizable? at Level 1 is 4
and should be 2.
- L4-4 - Gender is Unknown - 158 and should
be Female - 2. Sex is Error (-98) and should
be Female (2).
- L4-4 - Lore is 8 and should be 4.
- L4-4 - Proficiencies - removed from Small
Swords (I have added Large Swords).
- L4-4 - Known spells: removed all Known spells
above Level 2, and Remove Fear. Removed Memorized
Remove Fear x2. Added Memorized Cure Light Wounds
and Bless.
- L4-4 - # spells memorizable? at Level 1 is 5
and should be 3.
- L5-6 - Gender is Unknown - 158 and should
be Female - 2. Sex is Error (-98) and should
be Female (2).
- L5-6 - Lore is 12 and should be 6.
- L5-6 - Proficiencies - removed from Small
Swords (I have added Large Swords).
- L5-6 - THAC0 is 15 and should be 16.
- L5-6 - Known spells: removed all Known spells
above Level 3, and Remove Fear. Added Dispel Magic,
Miscast Magic, Protection From Fire, Rigid Thinking,
Strength of One. Removed
Memorized
Remove
Fear. Added Memorized Bless.
- L5-6 - # spells memorizable? at Level 1 is 5
and should be 3.
- JAHEIR.CRE, JAHEIR2.CRE, JAHEIR4.CRE,
JAHEIR6.CRE
06.12.04 Kagain is missing the bonus
to his saving throws for being a Dwarf.
He also has 1 extra point of Constitution above
his race maximum, however this has been left unchanged.
- L1 - Saving Throws are 14 . 16 . 15 . 17
. 17 and should be 9 . 11 . 15 . 17 . 12.
- L2 - Saving Throws are 14 . 16 . 15 . 17
. 17 and should be 9 . 11 . 15 . 17 . 12.
- L4 - Saving Throws are 13 . 15 . 14 . 16
. 16 and should be 8 . 10 . 14 . 16 . 11.
- L6 - Saving Throws are 11 . 13 . 12 . 13
. 14 and should be 6 . 8 . 12 . 13 . 9.
- Added Permanent corpse flags to all levels
and flags 0, 24 and 26 to L2.
- KAGAIN.CRE, KAGAIN2.CRE, KAGAIN4.CRE,
KAGAIN6.CRE
06.12.04 Khalid has
incorrect saving throws, lore and inconsistently
low intelligence. See also
the Errors: Tables page for Lore rules.
- L1 - Intelligence is 12 and should be 15.
- L1 - Lore is 4 and should be 1.
- L1 - Saving Throws are 14 . 11 . 13 . 15 . 12 and
should be 14 . 16 . 15 . 17 . 17.
- L2 - Lore is 8 and should be 2.
- L2 - Saving Throws are 14 . 11 . 13 . 15 . 12 and
should be 14 . 16 . 15 . 17 . 17.
- L4 - Lore is 16 and should be 4.
- L4 - Saving Throws are 13 . 11 . 13 . 15 . 12 and
should be 13 . 15 . 14 . 16 . 16.
- L6 - Lore is 21 and should be 6.
- L6 - Saving Throws are 11 . 11 . 12 . 13 . 12 and
should be 11 . 13 . 12 . 13 . 14.
- KHALID.CRE, KHALID2.CRE, KHALID4.CRE, KHALID6.CRE
07.12.04 Kivan has an incorrect move
silently value. However, see also the Errors: Tables page
for Ranger Skill
rules. He is also
missing his innate
Charm Animal ability
although he still
gains an extra
Charm Animal spell
every
two levels.
- L2 - Known and Memorized Spells - missing Innate
Charm Animal ability x 1.
- L2 - Move Silently is 20% and should be 21%.
- L4 - Known and Memorized Spells - missing Innate
Charm Animal ability x 2.
- L6 - Known and Memorized Spells - missing Innate
Charm Animal ability x 3.
- Added Permanent corpse flags to all levels.
- KIVAN.CRE, KIVAN4.CRE, KIVAN6.CRE
07.12.04 Minsc has
too lower experience
and an incorrect move silently value. Jonathan Ellis
pointed out some
consistency flaws regarding
Minsc's proficiencies
and provided a solution that ties
in nicely with
BG2. See also the Errors: Tables page
for Ranger Skill
rules. He is
also missing
his innate Charm
Animal ability
although
he still gains
an extra Charm
Animal spell
every
two levels.
Minsc's Wisdom is significantly below the minimum for his
class... but
he did take a
knock on the
head.
- All levels - Dexterity and Constitution increased
from 15 to 16.
- L1 - Known and Memorized Spells - missing Innate
Charm Animal ability x 1.
- L1 - Proficiencies - removed from Axes
and Spiked Weapons (Jonathan added Bows and Blunt
Weapons).
- L2 - Known and Memorized Spells - missing Innate
Charm Animal ability x 1.
- L2 - Move Silently is 20% and should be 21%.
- L2 - Proficiencies - removed from Axes
and Spiked Weapons (Jonathan added Bows and Blunt
Weapons).
- L4 - Known and Memorized Spells - missing Innate
Charm Animal ability x 2.
- L4 - Proficiencies - removed from Small
Swords (Jonathan added Blunt Weapons).
- L6 - Known and Memorized Spells - missing Innate
Charm Animal ability x 3.
- L6 - Experience is 32293 and should be 36293.
- L6 - Proficiencies - removed from
Small Swords (Jonathan added Blunt Weapons x 2).
- MINSC.CRE, MINSC2.CRE, MINSC4.CRE, MINSC6.CRE
07.12.04 Montaron is missing the bonus to
his saving throws for being a Halfling, exceeds
the maximum allowable hit points and proficiencies
and has incorrect lore values.
- L1-1 - Lore is 4 and should be 3.
- L1-1 - Saving Throws are 13 . 14 . 12 .
16 . 15 and should be 9 . 10 . 12 . 16 .
11.
- L1-2 - Base Hit Points are 15 and should
be 11.
- L1-2 - Lore is 7 and should be 6.
- L1-2 - Saving Throws are 13 . 14 . 12 .
16 . 15 and should be 9 . 10 . 12 . 16 .
11.
- L3-4 - Base Hit Points are 30 and should
be 27.
- L3-4 - Lore is 15 and should be 12.
- L3-4 - Saving Throws are 13 . 14 . 12 .
16 . 15 and should be 9 . 10 . 12 . 16 .
11.
- L5-6 - Base Hit Points are 45 and should
be 43.
- L5-6 - Lore is 23 and should be 18.
- L5-6 - Proficiencies - removed from Axes.
- L5-6 - Saving Throws are 11 . 12 . 11 .
13 . 13 and should be 7 . 8 . 11 . 13 . 9.
- MONTAR.CRE, MONTAR2.CRE, MONTAR4.CRE,
MONTAR6.CRE
07.12.04 Quayle is missing the bonus
to his saving throws for being a Gnome, has too
lower
experience, incorrect lore values and proficiencies,
and should not be able to cast mage spells from
the Necromancy school. In addition he is missing
his bonus mage spell for being a specialist.
He also knows some spells which have been removed from
the Cleric's book by the changes to Priest Spells.
- L2-2 - Experience is 4001 and should be
5001.
- L2-2 - Lore is 8 and should be 6.
- L2-2 - Saving Throws are 10 . 11 . 13 .
15 . 12 and should be 10 . 8 . 13 . 15 .
9.
- L2-2 - Known spells: removed all Known spells
above Level 1, and Entangle. Changed
Memorized Entangle to Bless.
- L2-2 - Known and Memorized Wizard Spells missing
one spell from Level 1 (I have added Blindness).
- L4-3 - Lore is 13 and should be 9.
- L4-3 - Proficiencies - removed from Large
Swords (I have added Blunt Weapons)
- L4-3 - Saving Throws are 9 . 11 . 12 .
15 . 12 and should be 9 . 8 . 12 . 15 . 9.
- L4-3 - Known spells: removed all Known spells
above Level 2, and Entangle. Changed Memorized
Entangle (x2) to Bless and Cure Light Wounds.
- L4-3 - Known and Memorized Spells include
Horror
(I have replaced this with Melf's Acid Arrow);
also Wizard Spells missing
one each
from Levels 1 and 2 (I have added Blindness
and Mirror Image).
- L6-5 - Lore is 21 and should be 15.
- L6-5 - Saving Throws are 9 . 11 . 12 .
15 . 12 and should be 9 . 8 . 12 . 15 . 9.
- L6-5 - Known spells: removed all Known spells
above Level 3, and Entangle. Changed Memorized
Entangle (x2) to Bless and Cure Light Wounds. Added
Protection From Fire.
- L6-5 - Known Spells include Horror and
Larloch's
Minor Drain (I have replaced these with Mirror
Image and Blindness); also Wizard
Spells
missing one each from Levels 1, 2
and 3 (I have added Dispel Magic).
- QUAYLE.CRE, QUAYLE4.CRE, QUAYLE6.CRE
13.12.04 Safana has incorrect proficiencies
and is missing her Charm Animal ability.
- L4 - Proficiencies - removed from Spears
(I have added Large Swords).
- L4 - Innate ability is missing Charm Animal x1.
- L6 - Proficiencies - removed from Spears
(I have added Large Swords).
- SAFANA4.CRE, SAFANA6.CRE
07.12.04 Shar-Teel
- Added Permanent corpse flags to all levels
and flags 0, 24 and 26 to L2.
- SHARTE.CRE, SHARTE4.CRE, SHARTE6.CRE
Skie - no issues
07.12.04 Tiax is missing the bonus
to his saving throws for being a Gnome, exceeds
the maximum
allowable hit points and has incorrect lore.
He also knows some spells which have been removed from
the Cleric's book by the changes to Priest Spells.
- L2-2 - Base Hit Points are 17 and should
be 14.
- L2-2 - Lore is 8 and should be 6.
- L2-2 - Saving Throws are 10 . 14 . 12 .
16 . 15 and should be 10 . 10 . 12 . 16 .
11.
- L2-2 - Known spells: removed all Known spells
above Level 1, and Entangle. Changed Memorized
Entangle to Cure Light Wounds.
- L2-2 - # spells memorizable? at Level 1 is
3 and should be 2.
- L4-4 - Lore is 16 and should be 12.
- L4-4 - Saving Throws are 9 . 13 . 12 .
15 . 14 and should be 9 . 9 . 12 . 15 . 10.
- L4-4 - Known spells: removed all Known spells
above Level 2, and Entangle. Changed Memorized
Entangle (x3) to Cure Light Wounds (x2) and Command.
- L4-4 - # spells memorizable? at Level 1 is
4 and should be 3.
- L5-6 - Lore is 23 and should be 18.
- L5-6 - Saving Throws are 9 . 12 . 11 .
15 . 13 and should be 9 . 8 . 11 . 15 .
9.
- L5-6 - Known spells: removed all Known spells
above Level 3, and Entangle. Added Protection
From Fire. Changed Memorized Entangle to Cure
Light Wounds.
- L5-6 - # spells memorizable? at Level 1 is
4 and should be 3.
- Added Permanent corpse flags to all levels.
- TIAX.CRE, TIAX4.CRE, TIAX6.CRE
07.12.04 Viconia knows some spells which have been removed from
the Cleric's book by the changes to Priest Spells.
- All levels - increased Wisdom from 15 to 18.
- L2 - Known spells: removed all Known spells
above Level 1, and Entangle. Changed Memorized
Entangle to Remove Fear.
- L2 - # spells memorizable? at Level 1 is 4
and should be 2.
- L4 - Known spells: removed all Known spells above
Level 2, and Entangle. Changed Memorized Entangle
(x3) to Command x2 and Cure Light
Wounds. Added Memorized Chant.
- L4 - # spells memorizable? at Level 1 is 5 and
should be 3; at Level 2 is 3 and should be 2.
- L6 - Known spells: removed all Known spells above
Level 3, and Entangle. Added Protection From Fire.
Changed Memorized Entangle to Remove Fear. Added
Memorized Chant and Invisibility Purge.
- L6 - # spells memorizable? at Level 1 is 5 and
should be 3; at Level 2 is 4 and should be 3.
- Added Permanent corpse flags to all levels.
- VICONI.CRE, VICONI4.CRE, VICONI6.CRE
09.01.05 Xan is missing a spell slot
for his Level 2 character.
- L2 - # spells memorizable? and # spells memorizable
at Level 1 is 2 and should be 3.
- XAN.CRE
07.12.04 Xzar
- Added Permanent corpse flags to all levels.
- XZAR.CRE, XZAR2.CRE, XZAR4.CRE,
XZAR6.CRE
07.12.04 Yeslick exceeds the maximum
allowable hit points and is missing the bonus to
his saving
throws for being a Dwarf.
He also knows some spells which have been removed from
the Cleric's book by the SPL fixes.
- L2-3 - Base Hit Points are 26 and should
be 22 (maximum allowable)
- L2-3 - Saving Throws are 10 . 14 . 13 .
16 . 15 and should be 6 . 10 . 13 . 16 .
11.
- L2-3 - Known spells: removed all Known spells
above Level 2, and Entangle. Changed Memorized
Entangle (x2) to Cure
Light Wounds x2.
- L2-3 - # spells memorizable? at Level 1 is
4 and should be 2; at Level 2 is 3 and should
be
1.
- L4-5 - Base Hit Points are 43 and should
be 40 (maximum allowable)
- L4-5 - Saving Throws are 9 . 13 . 12 .
13 . 12 and should be 5 . 9 . 12 . 15 .
10.
- L4-5 - Known spells: removed all Known spells
above Level 3, and Entangle. Added Protection
From Fire. Changed Memorized Entangle (x3) to
Cure Light Wounds
x2 and Protection From Evil.
- L4-5 - # spells memorizable? at Levels 1-2
is 5 and should be 3; at Level 2 is 3 and should
be 1.
- YESLIC.CRE, YESLIC5.CRE
What's not mentioned in the manual about classes
Hit Points - Multiclass
characters with exceptional Constitution (15 and
above) gain
equal bonus HP per class on levelling up unless
their bonus is an odd number in which case the
1st class
gains the extra point. e.g. CON 16 gives a Fighter/Thief
1 extra HP when the Fighter levels up and 1 extra
HP when the Thief levels up. CON 17 gives a Fighter/Thief
2 extra HPs when the Fighter levels up and 1 extra
HP when the Thief levels up.
Lore - is calculated from
the rulesets within the game and not as
far as I know from the CRE definition files. Lore
for multiclass characters
only increases when their best lore class levels
up (again as far as I know). E.g. a Cleric/Thief
receives +3 lore only when the Thief element levels
up.
The
Cleric
element
gains nothing.
Saving Throws -
the following races receive bonuses based on their
Constitution:
Dwarves and Halflings get a bonus to Death, Wands
and Spells, Gnomes get a bonus to Wands and Spells.
Multiclass characters receive the lowest (i.e.
best value) Saving Throw of the multiple values
from their classes.
Any racial
bonuses are then added to this.
Special Abilities
- Paladin
- L1: Lay On Hands x 1, Detect
Evil x 5, Protection From Evil x 1
- L2: Lay On Hands x 1, Detect Evil x
6, Protection From Evil x 2
- L3: Lay On Hands x 1, Detect Evil x 7, Protection
From Evil x 3
- L4: Lay On Hands x 1, Detect Evil x 8, Protection
From Evil x 4
- L5: Lay On Hands x 1, Detect Evil x 9, Protection
From Evil x 5
- L6: Lay On Hands x 1, Detect Evil x 10, Protection
From Evil x 6
- L7: Lay On Hands x 1, Detect Evil x 11, Protection
From Evil x 7
- L8: Lay On Hands x 1, Detect Evil x 12, Protection
From Evil x 8
- Ranger
- L1-2: Charm Animal x 1
- L3-4: Charm Animal x 2
- L5-6: Charm Animal x 3
- L7-8: Charm Animal x 4
- Druid
- L7-10: Shapeshift Wolf, Shapeshift Brown
Bear, Shapeshift Black Bear
THAC0 - Unarmed characters receive
a THAC0 penalty: Fighters -2, Priests and Rogues
-3, Mages -5, Multiclass characters receive the
appropriate penalty from their 1st class (as far
as I know). THAC0 is also
further modified by exceptional Strength ability
(17 and above). THAC0 for multiclass characters
improves based on a combination of the classes.
The THAC0
improves whenever one of their classes reaches
its next improvement level (as long as the new
THAC0
value is better than the one they already have).
The values can be found in file THAC0.2DA with
one exception (see below).
- When a Fighter class (including Ranger) is part of any multiclass character,
the fighter improves its THAC0 the fastest and therefore
takes precedence.
- Effectively a multiclass fighter character only improves its
THAC0 in line with a single-class fighter.
- For a Mage / Thief multiclass character,
the thief improves its
THAC0 the fastest and therefore
takes precedence.
- Effectively a Mage / Thief character
only improves
its THAC0 in line with a single-class
thief.
- For a Cleric / Mage multiclass character,
the cleric improves
its THAC0 the fastest and therefore
takes precedence.
- Effectively a Cleric / Mage character
only improves
its THAC0 in line with a single-class
cleric.
- However a Cleric / Thief improves its THAC0 between
both classes (sometimes when the Cleric levels
up and sometimes when the Thief levels up). If
you look at the Cleric_Thief line in file THAC0.2DA
this will give a false impression. The following
is a more accurate picture:
Cleric / Thief LEVEL |
1 - 1 |
2 - 3 |
4 - 4 |
6 - 7 |
7 - 7 |
10 - 10 |
13 - 13 |
16 - 16 |
19 - 19 |
22 - 22 |
THAC0 |
20 |
19 |
18 |
17 |
16 |
14 |
12 |
10 |
8 |
6 |
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