DudleyFix
BG1 DudleyFix: Dialogue
To download BG1 DudleyFix, which is described in part below, please go to the Completed FixPacks page.
What does BG1 DudleyFix do?
This FixPack addresses a whole load of scripting, spelling and file errors in Baldur's Gate and Tales of the Sword Coast. Yes, you should install Baldurdash first, and no, DudleyFix does not duplicate anything Baldurdash did, it fixes everything else. If you would like to see some mods I made for BG1 and TotSC please go to the Completed ModPacks page instead.
On this page . . .
This page reveals the errors with in-game text (including conversation and names) and the fixes required. There are many, many more fixes which you can peruse using the navigation menu.
This page is not the only place I have recorded edits to the DIALOG.TLK file. For example, where there is an error related to a creature I have recorded the edits to the CRE file and the DIALOG.TLK file in the same place (i.e. on the Errors: Creatures page). There are also several minor edits such as spacing, odd characters and consistency checks that have not been recorded as I'm not that anal. Though I thought about it . . . * - new DIALOG.TLK strings
version 3.0
Existing Errors
167
- Nathen -> Nathan
662
(see Oublek, AR4800 fix)
- A 300 gold bounty ... -> A 500 gold bounty for the emeralds including
a bonus for your honesty! There are SOME unscrupulous
bounty hunters who try to palm a share
of the very treasures they are hired to find! Well,
you'll make quite a name for yourself if you keep this up ...
834, 842, 14687
- Commoner, AR3300 - mispells
the Blacksmith's name twice as Taerum rather
than his given name of Taerom. There are several
instances of both spellings in different files.
However as Taerom is the more widely known
by gamers by virtue of being his name tag and
shop sign this is my chosen edit.
- Taerum -> Taerom
1583
- you'res -> yours
1590,
1606
- CandlesKeeps -> Candleskeeps
- Thronesh -> Throne'sh (1606)
1594
- ElfSong -> Elfsong
1595
- Hey's -> Heys
1617
- cus -> cuss
1751
(see Delthyr, AR0800 fix)
- Of course we do. -> That would be most welcome.
2066, 20713
- Alvahendar -> Alvanhendar
2522
- Add to end of dialogue: "I suggest you leave."
2542
- whereever -> wherever
2896, 2938
- nackered -> knackered
2969 (see Invisibility mod)
- School moved underneath name.
4317
- ax -> axe
4736 (see Improved Invisibility mod)
- Duration: 4 rounds + 1 round / level
- ... his presence known). The recipient also character gains a +4 bonus to their AC and saving throws.
5104
- ... and maybe throw in some information about these Chill.
5106
- ... I'll tell you about the Chill.
5109
- The Chill are a group ...
6618
- FireBall -> Fireball
6619 (see Blur mod)
- Duration: 3 rounds + 1 round / level
6622
(see Blindness mod)
- Range: 30 yards + 10 yards / level
6653, 6696, 6862, 7341-7342, 7344-7348, 7349-7350,
7352-7353, 7381, 7384-7386, 10043, 10212, 10292,
16293, 16297, 17251, 17273, 17490, 17534, 17536,
17541, 17643, 17668, 17682-17683, 17845, 18923, 18933,
18966, 18973, 18976, 19045-19046, 19353, 19358-19359,
19361, 19363, 20361, 20882, 21954, 21981, 22020,
22026, 22261, 22263, 23967, 23978, 22695, 23378,
23961, 23965, 24065
- THACO -> THAC0
6709 (see Mace fix)
- Weight: 8 -> Weight: 10
6727,
16283, 18932
- weaponers -> weaponsmiths
6764
- Arrows of Biting
6767
- Arrows of Fire
6770
- Arrows +2
7004
- Brathlen -> Be'land
7093
(see Delorna, AR0145 fix)
- Take my component, if you wish. -> Take my
component, if you wish; it is in the desk.
7144,
9920
- DeMallonblade -> De'Mallonblade
7307, 13144
- Esagund -> Estagund
7324,
13185
- Westem -> Western
7367 (see Ring of Energy fix)
- Area of Effect: 1 creature
7371
- Range: 70 ft
7376
- skilfull -> skillful
7566
- (used by TweakPack)
8022, 8023, 8024, 8025,
9519 (see Smiths, AR3301 fix)
- Taerum -> Taerom
8151, 8152, 8153
- Mr Colquetle, AR3331 - is
called Mr Coquatle and Mr Colquatle by his
butler. There is no consistency in the butler's
dialogue so it would be easiest to change
the DIALOG.TLK to match the CRE.
- Colquatle -> Colquetle
- Coquatle
-> Colquetle
8371 (see Commoner, AR0724 fix)
- Back yerself off! This here's my table an' I'm
on a streak!
8435
(see Areana and Cyrdemac, AR0121 and AR0706 fix)
- I shall be here at the start of every tenday.
-> I
shall be here promptly every two days.
8877
- Tranzig, AR3352 - mentions a
fat mage named Mulahey but this "mage" is
actually a cleric.
- fat mage -> fat priest
9613-9614
- Denkod, AR0153 - if your first
time inside the Thieves' Guild is in Chapter 7,
you will find the whole guild turns hostile when
you are stopped by the guild guards and
fail to give the correct
password (which you wouldn't know).
Although you would be stopped upon leaving the guild (rather
than entering) it would still make sense for the
guards to stop you as several parties have blundered
through the guild before
you which would put the thieves on edge, especially
as the guards wouldn't recognise you. Any thief
would happily give the password to maintain security.
Denkod is best placed to act as Niklos did in Chapter 5 and
avert a serious misunderstanding.
- ... Oh, and if the guards ask you for the
password, it's 'Fafhrd'; with all these strangers
suddenly appearing it's only prudent the
security is a little tighter than usual.
9746 (see Animate Dead spell mod)
- School moved underneath name.
- ... They will not respond to verbal ...
9990 (see Shield Amulet fix)
- Saving Throw Bonus: +1
- Special: +1 AC vs. missile attacks, +2 AC vs.
piercing attacks
10144
- Sirene -> Sirine
10303
- THACO -> THAC0
- Weight: 3
- Speed Factor: 2
- Not Usable By: Anyone but Xan
10722
- ... A Shadow Archdruid ... -> a Shadow Archdruid ...
10824
- sooth -> soothe
11055 (see Scimitar +3, Frostbrand fix)
- THACO -> THAC0
- Special: +50% bonus Fire Resistance
- Weight: 3
11057 (see Scimitar +5, Defender fix)
- THACO -> THAC0
- Weight: 3
11254
- emmissary -> emissary
11270 (see Oil of Speed fix)
- This oddly murky oil would appear to increase...
11271
- Gatewarden, AR2614 - if
you successfully avoid Rieltar and Koveras
(e.g. by using stealth) then when you meet
the Gatewarden his True() trigger overrides
and he will talk about someone outside the
library wanting to speak to you. I think he
means Koveras on the 2nd floor.
- "...meet <CHARNAME> in
the outer grounds to discuss..." -> "...meet <CHARNAME> on
the second floor to discuss..."
11571
- Hale and well met -> Hail
and well met
11596
- fathers axe -> father's axe
11674
- Elf Song -> Elfsong Tavern
11680
- Feldepost Inn -> Feldepost's Inn
11696
- The Northern Light -> Belching Dragon
11848 (see Claw of Kazgaroth fix)
- Added: "Special: Can only be removed with a 'remove
curse' spell"
- Save vs. Death: -3 penalty
11852
- THACO -> THAC0
- ... 15 damage (save vs. death/poison)
12014 (see Protection From Evil 10' Radius spell mod)
- Protection From Evil 10' radius -> Protection From Evil 10' Radius
12035
- Monster Summoning 1 -> Monster Summoning I
12037
- Monster Summoning 2 -> Monster Summoning II
12038
- Monster Summoning 3 -> Monster Summoning III
12092
- Animal Summoning 2 -> Animal Summoning II
12098 (see Magic Stone spell mod)
- Magic Stone -> Magical Stone
12106 (see Good Berries spell mod)
- Good Berries -> Goodberry
12140
(see Armor mod)
- Duration: 8 hours
- Area of Effect: 1 creature
- School moved underneath name.
12141
(see Burning Hands mod)
- Saving Throw: Half
- School moved underneath name.
12142 (see Mirror Image mod)
- School moved underneath name.
12143 (see Shadow Door mod)
- School moved underneath name.
- Range: 0
- ... for the spell duration. This spell however does not grant the bonuses to AC and saving throws
of an Improved Invisibility spell. A true ...
12145 (see Dispel Magic mod)
- Range: 120 yards
- School moved underneath name.
12146 (see Minor Globe of Invulnerability mod)
- Minor spacing changes.
12147 (see Non-Detection mod)
- Duration: 1 hour / level
- School moved underneath name.
12148 (see Protection From Evil spell mod; see also 12201)
- Sphere: Protection
- Duration: 3 rounds / level
- School moved underneath name.
12149 (see Protection from Normal Missiles mod)
- Minor spacing changes only.
12150
(see Protection from Petrification mod)
- Level: 2 -> Level: 1
- Area of Effect: 1 creature
- Range: Touch
- Duration: 2 rounds + 1 round / level
12151 (see Resist Fear mod)
- Resist fear -> Resist Fear
12152 (see Flame Arrow mod)
- Range: 30 yards + 10 yards / level
- Duration: Instantaneous
- School moved underneath name.
- Remove last sentence.
12153 (see Ghost Armor mod)
- Range: 0
- Duration: 2 hours
- Area of Effect: The caster
12154
(see Grease mod)
- School moved underneath name.
12155 (see Melf's Acid Arrow mod)
- Range: 180 yards
- School moved underneath name.
12156 (see Monster Summoning I mod)
- Duration: 2 rounds + 1 round / level
- Casting Time: 3
12157 (see Monster Summoning II mod)
- Duration: 3 rounds + 1 round / level
12158 (see Monster Summoning III mod)
- Duration: 4 rounds + 1 round / level
12159 (see Clairvoyance mod)
- Duration: Permanent
- School moved underneath name.
12160 (see Detect Evil mod)
- Level: 1 -> Level: 2
- Duration: 5 rounds / level
- Casting Time: 2
- Area of Effect: Sight
- School moved underneath name.
12161
(see Identify mod)
- Duration: Instantaneous
- School moved underneath name.
12162
(see Infravision mod)
- School moved underneath name.
- (Alteration)
- Duration: 2 hours + 1 hour / level
- Range: Touch
- Area of Effect: 1 creature
- Casting Time: 1 round
12163 (see Detect Invisibility mod)
- Range: Visual range of caster
- Duration: 5 rounds / level
- School moved underneath name.
12164 (see Know Alignment mod)
- Duration: 1 round / level
- School moved underneath name.
12165
(see Charm Person mod)
- Removed two erroneous apostrophes.
- Duration: 2 turns
- Range: 120 yards
- School moved underneath name.
12166 (see Confusion mod)
- Range: 120 yards
- School moved underneath name.
12168 (see Dire Charm mod)
- Removed two erroneous apostrophes.
- Range: 60 yards
- Duration: 2 turns
12169
(see Friends mod)
- School moved underneath name.
- Area of Effect: The caster
12170 (see Hold Person mod)
- Range: 120 yards
- Area of Effect: Special
- School moved underneath name.
- Removed two erroneous apostrophes.
12172 (see Sleep mod)
-
Duration: 5 rounds / level
- School moved underneath name.
- Remove saving throw sentence.
- Saving Throw: Negates Effect
12173 (see Aganazzar's Scorcher mod)
- Casting Time: 2
- Duration: Instantaneous
- School moved underneath name.
- ... by this flame for 3d6 points of damage.
12174 (see Chromatic Orb mod)
- (Alteration, Evocation)
- Area of Effect: 1 creature
- Duration: Special
- 1st level (Light) 1d4 damage, for 1 round the target's
attack rolls
and saving throws receive a -4 penalty and their AC is weakened
by 4.
- 2nd level (Heat) 1d6 damage, for 1 round the
target's attack rolls and AC receive a -1 penalty
and their
Strength and Dexterity are reduced by 1.
- 3rd level (Fire) 1d8 damage, 1d8 fire damage.
- 4th level (Blindness) 1d10 damage, blinds the target
for 4 rounds.
- 5th level (Stinking Cloud) 1d12 damage, knocks out
the target for 3 rounds.
- 6th level (Magnetism)
2d4 damage, the target's attack rolls receive a -4 penalty
for 12 rounds.
- 7th level (Paralysis) 2d8 damage, paralyzes the
target for 12 rounds.
- 8th level (Petrification) 2d10 damage, paralyzes
the target for 16 rounds.
- 9th level (Death) 2d12 damage, paralyzes the
target for 20 rounds.
12175 (see Cloudkill mod)
- Range: 10 yards (40 yards to center of affected area)
- Area of Effect: 40' x 20' x 20' cloud
- School moved underneath name.
12177 (see Fireball mod)
- Range: 10 yards + 10 yards / level
- Saving Throw: Half
- School moved underneath name.
12179 (see Lightning Bolt mod)
- Saving Throw: Half
- School moved underneath name.
12180
(see Magic Missile mod)
- yds -> yards
- School moved underneath name.
12181 (see Stinking Cloud mod)
- Range: 30 yards (40 yards to center of affected area)
- School moved underneath name.
12182 (see Shield mod)
-
Duration: 5 rounds / level
- Area of Effect: The caster
- ... It sets the wizard's armor class to 4 against crushing and slashing weapons,
3 against missile weapons, and 2 against piercing weapons. The shield also
adds a +1 bonus to the wizard's saving throws.
- School moved underneath name.
12184 (see Web mod)
- Duration: 1 turn
- School moved underneath name.
12185 (see Animate Dead mod)
- Casting Time: 5
- School moved underneath name.
12186 (see Chill Touch mod)
- Chill touch -> Chill Touch
- School moved underneath name.
- Duration: 3 rounds +
1 round / level
- THACO -> THAC0
- ... a saving throw vs. spells or suffer 1d4 points
of cold damage and lose 1 point of strength for
1 hour. Undead are unaffected by cold damage
but react negatively to the spell granting the
wizard a +1 bonus in combat against them.
12187 (see Ghoul Touch mod)
- Ghoul touch -> Ghoul Touch
- Duration: 1 round / level
- Casting Time: 2
- School moved underneath name.
- ... saving throw vs. paralyzation ...
12188 (see Horror mod)
- Range: 25 yards (40 yards to center of affected area)
- ... save vs. spells (+2 bonus) ...
12189 (see Larloch's Minor Drain mod)
- Larloch's minor drain -> Larloch's Minor Drain
- ... 4 damage, while the mage gains 4 life.
- Duration: Instantaneous
12190 (see Vampiric Touch mod)
- Area of Effect: The caster
- ... the opponent loses 1d6 hit points ... maximum drain of 6d6 for ...
12191 (see Color Spray mod)
- Remove 2nd sentence.
- All creatures in the area of 6th or less
... [Ed. note: Level parameter untested
08/11/04]
- ... saving throw (-3 penalty) or be rendered
unconscious for 5 rounds.
- School moved underneath name.
12192 (see Dimension Door mod)
- Duration: Instantaneous
- School moved underneath name.
- ... range of the caster (up to 30 yards / level of the caster).
12193 (see Haste mod)
- Range: 60 yards
- Area of Effect: 40' cube
- School moved underneath name.
12194 (see Knock mod)
- Range: 60 yards
- School moved underneath name.
12195 (see Shocking Grasp mod)
- ... deal 1d8 points of damage +1 point of damage
per level of the caster to the creature
...
- New sentence at end: The wizard has 1 round per
level in order to touch the target creature.
- School moved underneath name.
12196 (see Slow mod)
- Range: 90 yards + 10 yards / level
- Duration: 3 rounds + 1 round / level
- School moved underneath name.
12197 (see Strength mod)
- Casting Time: 1 round
- School moved underneath name.
12198 (see Vocalize mod)
- Duration: 5 rounds
- Casting Time: 1 round
- School moved underneath name.
12199 (see Dispel Magic spell mod)
- School moved underneath name.
- Range: 60 yards
12200 (see Glyph of Warding spell mod)
- Casting Time: 1 round
- Range: 20 yards
- Saving Throw: Negates Effect
- ... it deals 1d4 points of damage ...
12201 (see Protection from Evil mod)
-
Duration: 2 rounds / level
- Removed Sphere details.
- ... has three major effects: first, ...
- ... each attack roll; second, any saving ...
- ... with a +2 bonus; and third, the protected creature
is immune to the effects of charm spells.
- School moved underneath name.
12202 (see Protection From Fire spell mod)
- School moved underneath name.
- Sphere: Elemental (Fire)
- Duration: 1 turn / level
- Area of Effect: 1 creature
- Removed first two sentences.
12203 (see Remove Curse spell mod)
- School moved underneath name.
- Saving Throw: None
12204 (see Remove Fear spell mod)
- Capitalisation of name.
- School moved underneath name.
- Duration: 1 turn
12205 (see Remove Paralysis spell mod)
- School moved underneath name.
- Sphere: Necromantic, Protection
- Area of Effect: 1d4 creatures in 20-ft cube
- ... can free one or more creatures ...
12206 (see Sanctuary spell mod)
- Sphere: Charm, Protection
- Duration: 2 rounds + 1 round / level
- Area of Effect: 1 creature
- School moved underneath name.
- ... it causes the recipient's opponents ...
- ... This allows a warded target ...
12207 (see Shillelagh spell mod)
- School moved underneath name.
- Sphere: Plant
- Range: 0
- Area of Effect: The caster
- ... and inflicts 1d6 + 1 points of damage.
12208 (see Entangle spell mod)
- School moved underneath name.
- Range: 80 yards
- Removed sentence about +3 to saves.
- ... to move to an opponent but suffers a penalty of -2 AC while restricted by the plants.
12209 (see Barkskin spell mod)
- School moved underneath name.
- Sphere: Plant
- Area of Effect: 1 creature
12210 (see Resist Fire/Cold spell mod)
- School moved underneath name.
- Area of Effect: 1 creature
12211 (see Silence, 15' Radius spell mod)
- School moved underneath name.
- Range: 120 yards
- ... must make a saving throw vs. spells; if the save ...
12212 (see Call Lightning spell mod)
- Call lightning -> Call Lightning
- School moved underneath name.
- Range: 360 yards
12213
- School moved underneath name.
12214 (see Animal Summoning I spell mod)
- (Conjuration/Summoning)
- Sphere: Animal
- Duration: 8 hours
12215
- Sphere: Animal
- Duration: 8 hours
12216 (see Bless spell mod)
- School moved underneath name.
12217 (see Chant spell mod)
- School moved underneath name.
- Sphere: All
- Duration: 1 turn
12220 (see Find Traps spell mod)
- School moved underneath name.
12221 (see Invisibility Purge spell mod)
- School moved underneath name.
- (Divination) -> (Abjuration)
- Sphere: Wards
- Invisibility purge -> Invisibility Purge
- Duration: Instant
12222 (see Know Alignment spell mod)
- School moved underneath name.
12223 (see Charm Person or Mammal spell mod)
- Range: 80 yards
- Duration: 2 turns
12224 (see Command spell mod)
- School moved underneath name.
- Sphere: Charm, Combat, Law
12238, 12283, 21478
- Galkin -> Galken
12314 (see Hold Animal spell mod)
- School moved underneath name.
- Range: 80 yards
- Area of Effect: Target, and any animal within 5 feet
12315 (see Hold Person spell mod)
- School moved underneath name.
- Sphere: Charm, Law
- Range: 120 yards
- Duration: 2 rounds / level
12316 (see Miscast Magic spell mod)
- School moved underneath name.
- (Enchantment/Charm) -> (Invocation/Evocation)
- Range: 40 yards + 10 yards / level
- Casting Time: 2
- Area of Effect: 1 creature
- ... to avoid the effect.
12317 (see Magic Stone spell mod)
- School moved underneath name.
- ... three small magical pebbles, which can be thrown like a dart at a target opponent. A
stone deals 1D4 damage to whomever it hits, including an additional 2 damage against undead foes.
12318 (see Flame Blade spell mod)
- School moved underneath name.
- Area of Effect: The caster
12319
- School moved underneath name.
- Range: 60 yards
- Saving Throw: Half
- ... the creature sustains 6d8 points of damage
....
12320 (see Draw Upon Holy Might spell mod)
- School moved underneath name.
- Sphere: Summoning
- Duration: 1 round / level
12321 (see Spiritual Hammer spell mod)
- School moved underneath name.
- Range: 0
- Removed reference to damage against large opponents.
12322 (see Aid spell mod)
- School moved underneath name.
- Sphere: Combat, Necromantic
- Area of Effect: 1 creature
12323 (see Cure Light Wounds spell mod)
- School moved underneath name.
- ... the priest causes 8 points of wound ...
12324 (see Slow Poison spell mod)
- School moved underneath name.
- Area of Effect: 1 creature
12325 (see Cure Serious Wounds spell mod)
- School moved underneath name.
- Area of Effect: 1 creature
12326
- School moved underneath name.
- Range: 30 yards
- ... The Person loses 1 point of Constitution
upon resurrection, and has but ...
12327 (see Good Berries spell mod)
- School moved underneath name.
12627
(see Varci Roaringhorn, AR0617 fix)
- Delete everything except 1st sentence: "There
is yet time to help me, if you so choose."
12682, 16798 (see Good Berries spell mod)
- Good Berry -> Blueberries
12757, 12775
- Telmen -> Telman
12850, 12874, 23579
- Oberon, AR144 - is called "Oberon" by
everyone except himself! Additionally there
is a reference to "Oberan" in the
Shandalar quest. I prefer Oberon as it is
a nice British cultural reference to Shakespeare.
- Oberan -> Oberon
13094-13106, 13113-13114, 13118-13127, 13196-13201
- Added chapter numbers to books with the same
title to distinguish their contents.
- 13094-13106 are the History of Shadowdale
books (all sequential strings)
I to XIII (BOOK19.ITM to BOOK31.ITM).
- 13113-13114 are the History of the Drow
books (all sequential strings)
I and II (BOOK38.ITM and
BOOK39.ITM).
- 13118-13127 are the History of the North
books (18, 19, 21, 22, 23, 26,
20, 24, 25, 27) I to X (BOOK43.ITM to BOOK52.ITM).
- 13196-13201 are the History of Waterdeep
books (96, 97, 98, 00, 99, 01)
I to VI (BOOK62.ITM to BOOK67.ITM).
13179
- 137O -> 1370
15255
(see Bellamy, AR0119 fix)
- Added "Well hello there travelers! It's
a pleasure to see such upstanding folk in these
difficult times. I'm afraid I can't dally about,
business awaits!" before the existing
sentence.
15359
(see Keexie Tavern, AR0154 and Burning Wizard, AR3307 fix)
- Hope the city treats ya kindly. -> Hope
the town treats ya kindly.
15518 (see Ardrouine, AR3600 fix)
- My son prays for your continued health every
night, as do I. -> I will pray for your continued
health every night.
15719 (see Fahrington, AR3000 fix)
- Fahrington, a strange druid... -> Fahrington, a strange priest...
15999
- Removed extraneous apostrophes from the start of each paragraph.
16288 (see Composite Long Bow +1 fix)
- THACO -> THAC0
- Added: "This particular bow has been magically
enhanced to improve its accuracy and damage."
16566
(see Oublek, AR4800 fix)
- ... 300 gold ... -> A generous
1,000 gold ...
16662-16663
- Delorna's Statue -> Ithmeera's Statue
16864, 20521
- Dreppin, AR2626 and AR2619 -
(assuming he is human) when asked if he'll
come with you he says he is staying there with
Arabelle. Arabelle is Hulrik's cow, his cow
is actually called Nessa (not Nessie as Hull
seems to call her). His doppelganger makes
the same mistake. In the context of the dialogue
I believe this is NOT a case that the designers
are laying a clue as to the false Dreppin being
a doppelganger.
- Me
and Arabelle -> Me and
Nessa
- Poisoned
Arabelle -> Poisoned
Nessa
17243
- Added: "Special: Wearer attains the ability
to Charm unless target saves vs. breath weapon
(-1 penalty)"
- Delete "Not useable by:"
17271
- indiscernable -> indiscernible
17279
- ... and will wear off after 12 turns.
- Acid Resistance: 100%
- Area of Effect: The caster
- Duration: 12 turns
- Deleted Range information
17280
- ... and will wear off after 8 turns.
- Cold Resistance: 100%
- Magical Cold Resistance: 75% (no save) 88%
(save vs. breath +6 bonus)
- Area of Effect: 30 ft sphere
- Duration: 8 turns
- Deleted Range information
17281
- ... and will wear off after 12 rounds.
- Electricity Resistance: 100%
- Area of Effect: 20 ft sphere
- Duration: 12 rounds
- Deleted Range information
17282
- ... and will wear off after 8 turns.
- Fire Resistance: 100%
- Magical Fire Resistance: 100%
- Area of Effect: 30 ft sphere
- Duration: 8 turns
- Deleted Range information
17283
- ... in a 5' radius ...
- ... and will wear off within 3 turns.
- Deleted Spells, Magic, and Range information
- Special: Dispels all current magical effects
upon casting, Caster is immune to all spells,
Caster cannot cast spells but can use magic items
- Area of Effect: The caster
- Duration: 3 turns
17285
- ... invokes a 5' radius ...
- ... and will wear off with the passage of
8 turns.
- Area of Effect: The caster
- Duration: 8 turns
17286
- ... offers protection to the reader and party
members ...
- ... and will wear off with the passage of 2
turns.
- Area of Effect: 10 ft radius
- Duration: 2 turns
17287
- ... save vs. spells (+2 bonus)
- Requires minimum Intelligence of 9 to use
- Range: 60 ft
- Duration: 6 rounds
17398
- Nauseated -> Diseased
17539 (see Arrow of Dispelling fix)
- Special: Dispel Magic affecting target
17540
- THAC0: +2
17644 (see Rigid Thinking spell mod)
- Range: 60 yards
- Duration: 1 round / level
- Casting Time: 1 round
17645 (see Free Action spell mod)
- School moved underneath name.
- (Abjuration) -> (Abjuration, Enchantment)
- Duration: 1 turn / level
- Casting Time: 7
- Area of Effect: 1 creature
17646 (see Neutralize Poison spell mod)
- School moved underneath name.
- Casting Time: 7
- Area of Effect: 1 creature
- ... neutralizes any poison.
17647 (see Skull Trap spell mod)
- (necromantic) -> (Necromancy)
- Saving Throw: Half
- School moved underneath name.
- ... damage inflicted is equal to 1d6 hit points ...
17652
- Requires minimum Intelligence of 9 to use
- Range: 120 yards
- Area of Effect: 1 creature
17653
- ... to avoid being stunned for 20 rounds.
- Requires minimum Intelligence of 9 to use
- Range: 60 ft
- Area of Effect: 1 creature
- Duration: 20 rounds
17654
- ... to a maximum of 160 ft ...
- Range: 160 ft
- Area of Effect: 30 ft radius
- ... inflicting 3D6 damage.
- Effect: Agannazar's Scorcher
- Damage 3D6 (no save)
- Range: 60 ft
- Area of Effect: 1 creature
- Requires minimum Intelligence of 9 to use
17655
- ... and damage is 6D6 ...
- Damage: 6D6 (save vs. wands for half)
- Range: 60 ft
- Area of Effect: 1 creature
- Requires minimum Intelligence of 9 to use
17656
- ... with a save vs. wands.
- Damage: 6D6 (save vs. wands)
- Range: 100 yards
- Area of Effect: Path of bolt
- Requires minimum Intelligence of 9 to use
17657
- ... sleep for 3 turns ...
- Area of Effect: 20 ft radius
- Requires minimum Intelligence of 9 to use
- Duration: 3 turns
17658
- ... to a maximum distance of 60 yards.
- Range: 60 yards
- Area of Effect: 1 creature
- Requires minimum Intelligence of 9 to use
- Duration: Permanent until dispelled
17852
- imbbiber -> imbiber
17887 (see Antidote fix)
- You have been cursed with slowness.
18098
- ... offers protection to the reader ...
- ... and will wear off after 12 rounds.
- Area of Effect: The caster
- Duration: 12 rounds
- Deleted Range information
18366
- empathically -> empathetically
18729
- School moved underneath name.
- Area of Effect: 1 creature
18932 (see Spear +1 fix)
- spped -> speed
- THACO -> THAC0
18958, 18959
- Ba'ruk -> Bar'uk
19034
- Requires minimum Intelligence of 9 to use
- Range: 40 yards
- Duration: 9 rounds
19043
- ... flames will do 6D8 damage ...
- Damage: 6D8 (save vs. wands for half)
- Requires minimum Intelligence of 9 to use
- Range: 60 yards
- Area of Effect: 1 creature
19044 (see Two Handed Sword, Cursed Berserking +3 fix)
- Weight: 9
- Speed Factor: 7
19049
- THAC0: +1
19913
- Schlumsha -> Schlumpsha
20105
- ... and one person is too blame... -> and
one person is to blame...
20688
- Greenstone ring -> Greenstone Ring
20885
- Silver Dagger: 'Werebane'
- THACO -> THAC0
21524
- Sirene -> Sirine
21733
- DOPPLEGANGERS -> DOPPELGANGERS
21981
- Proficiency: Staff -> Proficiency: Blunt
Weapons
22011 (see Durlag's Goblet fix)
- Special: Heal imbiber by 5 hit points -> Special:
Fully restores lost hit points to the imbiber
22137
- Staff Mace -> Staff Mace +2
22139
- Weight: 1
22147, 22148, 22899, 23340, 23341
- demonknight -> Demonknight
22173, 22624 (see Emotion mod)
- Emotion -> Emotion: Hopelessness
22174 (see Emotion mod)
- Emotion -> Emotion: Hopelessness
- Range: 10 yards / level
- School moved underneath name.
- Remove second paragraph.
22180 (see Otiluke's Resilient Sphere mod)
- (Alteration, Evocation)
- Range: 20 yards
- School moved underneath name.
22181 (see Remove Curse mod)
- Saving Throw: None
- School moved underneath name.
22186 (see Greater Malison mod)
- Range: 20 yards
- School moved underneath name.
22215
- discernable -> discernible
22311 (see Polymorph Other mod)
- Range: 5 yards / level
- School moved underneath name.
22322 (see Polymorph Self mod)
- Duration: 2 turns / level
- Area of Effect: The caster
- School moved underneath name.
- ... such as the resistance to missile weapons possessed ...
- New: When the spell ends the wizard regains 1d12 hit points.
- Black bear: STR 18/100, DEX 12, CON 18, 1d6 crushing damage (3 attacks), Speed 0
- Brown Bear: STR 18/100, DEX 12, CON 18, 1d8 crushing damage (3 attacks), Speed 2
- Wolf: STR 15, DEX 18, CON 13, 1d4 piercing damage, Speed 0
- Flind: STR 17, DEX 17, CON 12, 1d2+1 crushing damage (2 attacks), Speed 0
- Mustard Jelly: STR 14, DEX 9, CON 9, 3d4 crushing damage, Speed 3, crushing/slashing 30%,
missile 85%, piercing 100%
- Ogre: STR 18/100, DEX 9, CON 18, 2d4 crushing damage, Speed 7
- Sword Spider: STR 16, DEX 16, CON 9, 1d4 piercing damage (4 attacks), Speed 3
22609 (see Spirit Armor mod)
- Range: 0
- Duration: 2 rounds / level
- Area of Effect: The caster
- School moved underneath name.
- New description: This spell allows the wizard to surround himself with a portion of his own
life essence, which takes the form of a shimmering aura. The spirit amor offers protection equivalent
to splint mail (AC 4) and grants the wizard a +3 bonus to saving throws vs. magical attacks.
The spirit armor's effects are not cumulative with other types of armor but do combine with
devices such as rings and shields as well as Dexterity bonuses. The spirit armor is weightless,
and does not hinder movement or spellcasting. When the spell ends, the aura dissipates and the caster
temporarily loses a bit of his life essence, suffering 2d3 points of damage unless he succeeds
at a saving throw vs. spell.
22611 (see Chaos spell mod)
- Range: 5 yards / level
- Duration: 1 round / level
- School moved underneath name.
22613 (see Feeblemind spell mod)
- Range: 10 yards / level
- Duration: Permanent
- Saving Throw: Negates Effect
- School moved underneath name.
22615 (see Domination spell mod)
- Range: 10 yards / level
- Area of Effect: 1 person
- ... actions of any person ...
22617 (see Hold Monster spell mod)
- Range: 5 yards / level
22619 (see Mental Domination spell mod)
- Range: 50 yards
- ... make a save vs. spell in order to avoid ...
22620 (see Protection From Lightning spell mod)
- Protection from Lightning -> Protection From Lightning
22621 (see Protection From Lightning spell mod)
- School moved underneath name.
- Sphere: Weather
- Duration: 1 turn / level
- Area of Effect: 1 creature
- When this spell is cast the recipient is able to absorb 80% of all the damage dealt by electrical
attacks such as ...
22830 (see Defensive Harmony spell mod)
- Range: 5 yards
- ... each affected creature gains a +3 bonus to his armor ...
- This lasts for 6 rounds or until ...
22832 (see Protection From Evil 10' Radius spell mod)
- Protection From Evil, 10' radius -> Protection From Evil, 10' Radius
- ... has three major effects: first, ...
- ... each attack roll; second, any saving ...
- ... with a +2 bonus; and third, the protected creature is immune to the effects of charm spells.
22834
- School moved underneath name.
- Range: 10 yards
22881
- deafeated -> defeated
22904
- School moved underneath name.
- Range: Touch
22949
- the the -> the
23084
- traveling Hours -> Traveling Hours
23729
- Andris, AR1009 - has dialogue
which suggests he is outside in AR1008,
e.g. he talks of star-gazing, making you swim,
and the "tunnels below" (not necessarily
an error). The first two inconsistencies could
be left as they still make sense, however "the
tunnels below" is worth correcting.
A dialogue change is better than relocating
him as there isn't much room on the surface
to
fight
him and his group would become irrelevant.
- the tunnels
below -> these tunnels
23304, 23305
(see Clair De'Lain, AR0514 fix)
- Clair De'lain -> Clair De'Lain
23970
- Special (damage and THAC0):
24102
- Master Thieving -> Master Thievery
24122, 24123
- Joia's Flamedance ring -> Joia's Flamedance
Ring
New strings
30, 60 (see Lahl, AR3300, AR4800, AR4807, AR4808, AR4900 fix)
- Farmer
553, 574
(see Palin, AR2400 fix)
- Hunter
765
- Curio's Traveling Enterprise
1212
- Lily's wares
1213 (see Taverns fix)
- Tavern
1214
- Now that those kobolds have gone I might
take up something a little less stressful like
gardening. Don't tell the lads.
1215
- Somewhere nearby a door bolt slides free.
1216
- Somewhere nearby a door bolt slams home.
1217
- Iron Tower Weapons Company
1218
- Bubbling Bottles Emporium
1249
- I hope you've changed your mind
about paying the entrance fee? I won't give
you another chance to leave with your dignity
intact.
1250
(see Commoner, AR3327 fix)
- Is there anything else I can do to please
you?
1251 (see Drunk, AR3400 fix)
- Passes out
1252 (see Halfling Man, AR4007 fix)
- Please stay, I'd love to hear about your
heroic adventures!
1253
(see Merchant, AR0613 fix)
- I am honored to welcome a person of your
fine standing to our clique!
1254
(see Ludrug, AR5200 fix)
- Ludrug
1255
(see Ludrug, AR5200 fix)
- Ludrug
1256
(see Marek, AR0115 fix)
- I hope we can put this ugly incident behind
us and become good friends? Maybe when you've
finished adventuring you could come round and
see my dagger collection?
1257
(see Commoners, AR0133 fix)
- I'll be cheering for you at the tables my friend!
1258
(see Nobleman (Thurston), AR2616 fix)
- I must send you an invite to our next do,
you would enthrall the guests!
1259
(see Osmadi, AR2900 fix)
- My dear travelers, you are most welcome in
these woods, just remember the rules: no littering,
put out unattended camp fires and don't feed
the bears.
1934
- Firebead's Contingency
1935
- Firebead's Contingency has triggered
2158 (see Detect Evil spell mod)
- duplicate string 12160
- Level: 1
- Sphere: Divination
- Duration: 1 turn + 5 rounds / level
- Casting Time: 1 round
2160 (see Magic Stone spell mod)
- Magical Stone
2161 (see Magic Stone spell mod)
- This small pebble, created by the Magical Stone spell, is thrown like a dart.
It is embedded with magical currents so that when it is hurled it
will inflict additional damage against the undead. STATISTICS:
Damage: 1D4, Damage type: missile (piercing), Special:
+2 damage vs. undead, Weight: 0, Speed Factor: 2, Proficiency Type: Missile Weapons, Type: 1-handed
2163
- Acid
2177
- Webbed
2363
- Entangled
2390 (see Vampiric Touch mod)
- Vampiric Life Theft
2391 (see Larloch's Minor Drain mod)
- Life Theft
1260-1, 1652, 1875, 1881, 1886-7, 1892, 1915,
1923-4, 3052-3055, 3065, 3067, 3079, 3129, 4850, 5736,
5784-6, 5788, 5796, 6621, 6871-2, 7593, 7951, 8199,
8294-5, 8327
- (used by TweakPack)
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