DudleyFix

BG1 DudleyFix: Creatures

To download BG1 DudleyFix, which is described in part below, please go to the Completed FixPacks page.

What does BG1 DudleyFix do?

This FixPack addresses a whole load of scripting, spelling and file errors in Baldur's Gate and Tales of the Sword Coast. Yes, you should install Baldurdash first, and no, DudleyFix does not duplicate anything Baldurdash did, it fixes everything else. If you would like to see some mods I made for BG1 and TotSC please go to the Completed ModPacks page instead.

On this page . . .

This page reveals the errors with creatures and the fixes required. There are many, many more fixes which you can peruse using the navigation menu.

Dialog Error - involves edit of the DIALOG.TLK file
* - custom files or new DIALOG.TLK strings

Fixed version 3.0

Verified Errors

15.11.04 Fixed AASIM.CRE

  1. Aasim, AR0615 - has incorrectly defined shield in his inventory which prevents it from appearing.
    1. Change Item 2 to SHLD04.ITM.

15.11.04 Fixed ADDY.CRE

  1. Addy, AR0700 - is incorrectly referenced by the area script as he has an incorrect Script name.
    1. Change Script name to Addy.

16.01.05 Fixed ANDRIS.CRE

  1. Andris, AR1009 - has a Knave's Robe incorrectly assigned to his Cloak slot rather than Armor slot.
    1. Move CLCK12.ITM from Cloak to Armor.

19.01.05 Fixed AVARICEM.CRE, FEARM.CRE, PRIDEM.CRE

  1. Avarice, Fear and Pride, AR0511 - are incorrectly referenced by Love's script as they have poorly defined Script names. Also has no alignment.
    1. Change Script name to AvariceM.
    2. Change Script name to FearM.
    3. Change Script name to PrideM.
    4. Change alignments to Neutral Evil.

05.11.04 Fixed BARESH.BCS, BARWLF.CRE, MENDA4.DLG

  1. Baresh, AR1004 - is worth 1500 exp before he turns into a Loup Garou worth 420 exp, which is not consistent with his abilities compared to the basic Werewolf. If using his correct CRE file he should still be worth less than Kaishas being weaker than her. Additionally if Mendas is killed before changing into a Loup Garou then Baresh turns into a plain Werewolf (not necessarily an error).
    1. Change action in BCS to ForceSpell(Myself,BERESH_CHANGE).
    2. Change XP Value from 1800 to 1500 in CRE.
    3. Change action in [Actions 0 and 1] from ActionOverride("Baresh",ApplySpell(Myself,KAISHAS_CHANGE)) to ActionOverride("Baresh",ApplySpell(Myself,BERESH_CHANGE)).

24.01.05 Fixed BASSIL.CRE

  1. Bassilus, AR3700 - has no alignment.
    1. Change alignment to Chaotic Evil.

19.01.05 Fixed BHOBGOB.CRE, HOBELITE.CRE, HOBGOA_A-E.CRE, HOBGOB.CRE, HOBGOB_A-E.CRE, HOBGOBA.CRE, HOBGO5.CRE, HOBGZHUR.CRE, HOBJOIA.CRE

  1. Hobgoblins, various - have no alignment.
    1. Change alignment to Lawful Evil.

15.11.04 Fixed BRENNA.CRE

  1. Brennan Risling, AR1200 - is incorrectly referenced by the area script as he has no Script name.
    1. Change Script name to Brenna.

15.11.04 Fixed CAEDMO.CRE

  1. Caedmon, AR1200 - is incorrectly referenced by the area script as he has no Script name.
    1. Change Script name to Caedmo.

24.01.05 Fixed CANDER.CRE

  1. Canderous, AR2643 - is missing Shillelagh from his Known spells. His Saving Throws are based on a fighter class but he is a cleric.
    1. Add Shillelagh to Known spells.
    2. Saving Throws are 14 . 16 . 15 . 17 . 17 and should be 10 . 14 . 13 . 16 . 15.

12.11.04 Fixed CARBOS.CRE, SHANK.CRE

  1. Carbos and Shank, AR2607 and AR2602 - reply options are missing from concerned relative Sanadal's dialogue as her boys do not have Script names.
    1. Change Script name in CARBOS.CRE to Carbos.
    2. Change Script name in SHANK.CRE to Shank.

05.11.04 Fixed CLAIRD.CRE, DIALOG.TLK strings 23304, 23305 Dialog Error

  1. Clair De'Lain, AR0514 - calls herself De'Lain but her CRE attributes are De'lain. Also she greets you with a warning that she has a bow trained on your neck yet she wields a sword.
    1. Change Name and Short name attributes from Clair De'lain to Clair De'Lain.
    2. Change Default Script from WTASIGHT to WTARGST.
    3. Change Sex from Error (-98) to Female (2).
    4. Change Gender from Unknown - 158 to Female - 2.
    5. Change Weapon 1 slot from Long Sword +1 to Long Bow +1.
    6. Add Long Sword +1 to Weapon 2 slot.
    7. Add 10 Arrows +1 to Quiver 1 slot.

06.11.04 Fixed CULT1.CRE, CULT3.CRE

  1. Cult Ambush, AR1000 - contains poorly defined Script names that affect which way the cultists face.
    1. Change Script name in CULT1.CRE to CultGuard.
    2. Change Script name in CULT3.CRE to CultWizard2.

15.11.04 Fixed CULTT1.CRE, CULTT4.CRE

  1. Cultists, AR1000 - contains poorly defined Script names.
    1. Change Script name in CULTT1.CRE to CultWizard.
    2. Change Script name in CULTT4.CRE to CultArcher.

05.11.04 Fixed DAESEWLF.CRE, DAESE.CRE

  1. Daese, AR1504 - once she has transformed she is incorrectly titled as Werewolf when she is a Wolfwere. Her normal form has no gender although her wolfwere form is male. Additionally she is worth more as a human than as a wolfwere despite being considerably weaker as an opponent. Thanks to Smoketest for correcting my mistakes!
    1. Change Name and Short name attributes in DAESEWLF.CRE to str. ref 22778: Wolfwere and str. ref 22779: Wolfwere.
    2. Change Sex attribute in DAESEWLF.CRE from Male (1) to Female (2).
    3. Change Gender attribute in DAESEWLF.CRE from Male - 1 to Female - 2.
    4. Change XP Value in DAESE.CRE from 3000 to 1700.
    5. Change Sex attribute in DAESE.CRE from Error (-98) to Female (2).
    6. Change Gender attribute in DAESE.CRE from Unknown - 158 to Female - 2.

29.07.06 Fixed FAHRIN.CRE, DIALOG.TLK string 15719 Dialog Error

  1. Fahrington, AR3000 - is described as a druid but has his class defined as Cleric. He also has no alignment. His entire dialogue sounds like a spaced-out priest so it would make sense to correct the one errant reference to his druidness. He needs to be Level 3 to be able to legally use Hold Person.
    1. Edit string 15719 to say "Fahrington, a strange priest..."
    2. Change alignment from None to Lawful Good.
    3. Change Level 1st class to 3.
    4. Change Current HP and Max HP from 8 to 16.

29.07.06 Fixed FLAM2.CRE

  1. Flaming Fist Mercenary, AR2400 - is the wrong class, has no alignment. THAC0 and Saving Throws are incorrect.
    1. Change class to Fighter/Cleric.
    2. Change alignment from None to Lawful Neutral.
    3. Change Level 2nd class to 5.
    4. THAC0 is 17 and should be 16.
    5. Saving Throws are 13 . 14 . 15 . 16 . 16 and should be 9 . 13 . 12 . 15 . 14.

05.11.04 Fixed FARM.CRE, FARM3.CRE, FARM4.CRE, FARMER.CRE, DIALOG.TLK strings 30*, 60* Dialog Error

  1. Lahl, AR3300, AR4800, AR4807, AR4808, AR4900 - occurs in several places many times over. I suspect there should be only one of him. I propose LAHL.CRE as the true Lahl in AR2000. All other files should be retitled "Farmer".
    1. Create new Name and Short name attributes: Farmer.

05.11.04 Fixed FORTHE.CRE

  1. Forthel August, AR0131 - offers 200gp for a tale but his CRE file only has 4gp so the Player gets short-changed.
    1. Change Gold attribute from 4 to 200.

05.11.04 Fixed FTOWBASN.CRE

  1. Commoner, Euric's Inn, 2nd floor AR1307, bottom left of AR1200, AR1109, AR1110 - has warped seated female animations.
    1. Change Animation ID attribute from STATIC_PEASANT_WOMAN_MATTE 16658 to STATIC_PEASANT_WOMAN_CHAIR 16656.

29.07.06 Fixed GELLAN.CRE

  1. Gellana Mirrorshade, AR2304 - should be L10 but is L9 and has incorrect alignment, THAC0 and Saving Throws.
    1. Change Level first class to 10.
    2. Change alignment from Lawful Good to Neutral Good.
    3. THAC0 is 16 and should be 14.
    4. Saving Throws are 7 . 11 . 10 . 13 . 12 and should be 6 . 10 . 9 . 12 . 11.

05.11.04 Fixed GORION3.CRE

  1. Gorion's Doppelganger, AR2619 - has permanent corpse flag which I suspect was erroneously copied from the original Gorion creature file.
    1. Remove flag (2).

19.01.05 Fixed HAREIS.CRE

  1. Hareishan, AR1804 - has incorrect alignment.
    1. Change alignment from Neutral Good to Lawful Evil.

05.11.04 Fixed HUNTER.CRE, DIALOG.TLK strings 553*, 574* Dialog Error

  1. Palin, AR2400 - calls himself Ted in his dialogue though his Name and Short name is Palin. But Palin is a character on N Balduran's Island, AR1500. It would make most sense to rename this Palin to "Hunter" as if he was renamed Ted his introduction would be pointless.
    1. Create new Name and Short name attributes in HUNTER.CRE: Hunter.

15.11.04 Fixed IVANNE.CRE

  1. Ivanne, AR0114 - is incorrectly referenced by the area script as he has no Script name.
    1. Change Script name to Ivanne.

15.11.04 Fixed JONAVI.CRE

  1. Jonavin, AR1200 - is incorrectly referenced by the area script as he has no Script name.
    1. Change Script name to Jonavi.

15.11.04 Fixed KAELLA.CRE

  1. Kaella, AR1100 - is incorrectly referenced by the area script as she has no Script name.
    1. Change Script name to Kaella.

05.11.04 Fixed KAISHWLF.CRE

  1. Kaishas Gan, AR1500 - is worth 1800 exp before she turns into a Loup Garou worth 420 exp which is not consistent with her abilities compared to the basic Werewolf.
    1. Change XP Value attribute from 420 to 1800.
    2. Change Sex attribute from Male/Neither (1) to Female (2).
    3. Change Gender attribute from Male - 1 to Female - 2.

19.01.05 Fixed KARAN1.CRE

  1. Karan, AR2600 - is incorrectly referenced by the area script as he has no Script name.
    1. Change Script name to Karan1.
    2. Change alignment to Lawful Neutral

29.07.06 Fixed KELDDA.CRE

  1. Kelddath Ormlyr, AR3202 - should be a L16 but is L10. THAC0 and Saving Throws incorrect.
    1. Change Level first class to 16.
    2. THAC0 is 16 and should be 10.
    3. Saving Throws are 6 . 10 . 9 . 12 . 11 and should be 4 . 8 . 7 . 10 . 9.

16.01.05 Fixed MARCEL.CRE

  1. Marcellus, AR1009 - has a Traveler's Robe incorrectly assigned to his Cloak slot rather than Armor slot.
    1. Move CLCK13.ITM from Cloak to Armor.

05.11.04 Fixed MENDAS.CRE, MENDAS2.CRE, MENDAS3.CRE

  1. Mendas, AR1000, AR1004 - is worth more as a human than as a Loup Garou despite being considerably weaker as an opponent.
    1. Change all XP Values from 8000 to 2200.

20.01.05 Fixed NATASH.CRE

  1. Natasha, AR1802 - has incorrect alignment.
    1. Change alignment from Neutral Good to Lawful Evil.

05.11.04 Fixed NOBL9.CRE

  1. Nobleman (Pantaloons quest), AR2303 - when you offer to clean the pantaloons and achieve a high NPC Reaction the nobleman fails to give the tip he says he is giving you.
    1. Change Gold attribute to 2.

20.01.05 Fixed OGRMBA.CRE

  1. Ogre Mage, AR0226 - has no alignment.
    1. Change alignment to Lawful Evil.

29.07.06 Fixed OSPREY.CRE

  1. Osprey, AR2643 - her Lore is too high. She should not have any priest spells above Level 1. She has too many memorized spells.
    1. Remove Known priest spells above Level 1.
    2. Remove Memorized spells above Level limit (Command, Magical Stone and one Magic Missile removed).
    3. Change Lore to 6.

15.11.04 Fixed PARDA1.CRE

  1. Parda, AR2600 - is incorrectly referenced by the area script as he has no Script name.
    1. Change Script name to Parda1.

05.11.04 Fixed RAMAZI.CRE

  1. Ramazith, AR0137 - he fails to give you the Bracers of Defense AC7 he alludes to in return for handing over Abela.
    1. Add BRAC02.ITM to Quick Item 1 slot.

05.11.04 Fixed SILENC.CRE

  1. Silence, AR0809 - has female speech files despite having a male appearance and attributes. Considering that she has specially made sound files I would suggest she should be made entirely female.
    1. Change Animation ID attribute from THIEF_MALE_HUMAN 25344 to THIEF_FEMALE_HUMAN 25360.
    2. Change Sex attribute from Male/Neither (1) to Female (2).
    3. Change Gender attribute from Male - 1 to Female - 2.

05.11.04 Fixed SKELETS.CRE

  1. Skeleton, AR3200 - is missing immunity to effects which affect undead (and that all other skeletons have).
    1. Add RING99.ITM to L. Ring inventory slot.

15.11.04 Fixed SLAVFREE.CRE

  1. Slave, AR1800 - is incorrectly referenced by the area script as he has no Script name.
    1. Change Script name to SlavFree.

15.11.04 Fixed SORREL.CRE

  1. Sorrel, AR0200 - is incorrectly referenced by the area script as he has no Script name.
    1. Change Script name to Sorrel.

15.11.04 Fixed SUGAR.CRE

  1. Sugar, AR0100 - is incorrectly referenced by the area script as she has no Script name.
    1. Change Script name to Sugar.

29.07.06 Fixed TAEROM.CRE

  1. Taerom Fuiruim, AR3301 - should be L5 but is L1. THAC0 and Saving Throws incorrect.
    1. Change Level first class to 5.
    2. THAC0 is 20 and should be 16.
    3. Saving Throws are 14 . 16 . 15 . 17 . 17 and should be 11 . 13 . 12 . 13 . 14.

05.11.04 Fixed TAMAH.CRE, MUTAMI.CRE

  1. Tamah, AR3500 - contains a SHOUT.BCS in her CRE file which makes her turn hostile when she hears Mutamin's shout for help (using his SHOUT.BCS). He was the villain who petrified her in the first place by means of his basilisks. The fix should also change her Sex and Gender attributes to match her outward appearance i.e. female - thanks to Smoketest for correcting this fix!
    1. Change Override script attribute in MUTAMI.CRE from SHOUT.BCS to None.
    2. Change Sex attribute in TAMAH.CRE from Male/Neither (1) to Female (2).
    3. Change Gender attribute from Male - 1 to Female - 2.

05.11.04 Fixed TELLAN.CRE

  1. Tellan, AR1009 - looks like a gnome but sounds like a human (not necessarily an error).
    1. Change Sound: INITIAL_MEETING from [MALE THREAT 10] to [GNOME 3] str. ref 4931.
    2. Change Sound: SELECT_COMMON from [MALE THREAT 10] to [GNOME 1] str. ref 4929.
    3. Change Sound: DAMAGE from [DWARF 5] to [GNOME 5] str. ref 12582.
    4. Change Sound: DYING from [DWARF 6] to [GNOME 6] str. ref 12583.
    5. Change Race attribute from HUMAN - 1 to GNOME - 6.

29.07.06 Fixed TETHTO.CRE, TETHTO2.CRE

  1. Tethtoril, AR2600, AR2614 - should be L18 but is L10.
    1. Change Level first class to 18.

29.07.06 Fixed THALAN.CRE

  1. Thalantyr, AR3202 - should be a L17 conjurer but is a L11 mage. THAC0 and Saving Throws are incorrect.
    1. Change Level first class to 17 and Mage type to Conjurer.
    2. THAC0 is 17 and should be 15.
    3. Saving Throws are 11 . 7 . 9 . 11 . 8 and should be 10 . 5 . 7 . 9 . 6.

29.07.06 Fixed ULRAUN.CRE

  1. Ulraunt, AR2614 - has incorrect alignment.
    1. Change alignment from None to Lawful Neutral.

29.07.06 Fixed VOLO.CRE

  1. Volo, AR4809 - has incorrect alignment.
    1. Change alignment from Neutral Good to Chaotic Good.

29.07.06 Fixed VOLTIN.CRE

  1. Voltine, AR0162 - her alignment is Neutral Good but should be True Neutral. Her Level should be 9 to legally use Animal Summoning II.
    1. Change alignment from Neutral Good to Neutral.
    2. Change Level 1st class to 9.

20.01.05 Fixed XVART.CRE, XVART2.CRE, XVART_A-C.CRE, XVARTH.CRE

  1. Xvarts, various - have no alignment.
    1. Change alignment to Neutral Evil.

88 files

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